• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Announcing some new FS Tools

Dick,

No worries. I've had that problem myself, haha. Anyway guys I'm not trying to come across as a pain, just making sure we think about the larger consequences some times.

I'm sure it will be a great tool. In fact, I have one or two ideas of what you can do with your model format knowledge.

I think it would be very cool to have a "model viewer" which simple loads the model up and rotates it just like FS does on the aircraft selection screen, with a background. Of course, that requires textures too, and so is a bit more involved.

Second, a converter from .X to Google Sketchup or even more interesting from SketchUp to .X. :)

Patrick
 
I think it would be very cool to have a "model viewer" which simple loads the model up and rotates it just like FS does on the aircraft selection screen, with a background. Of course, that requires textures too, and so is a bit more involved.

Second, a converter from .X to Google Sketchup or even more interesting from SketchUp to .X. :)

Check out the ModelConverterX tool I am working on, in the end it should be capable of such conversions. But I must say that the current version does only API -> X.

But supporting SketchUp/COLLADA/KML is certainly on my wishlist as well.
 
I think it would be very cool to have a "model viewer" which simple loads the model up and rotates it just like FS does on the aircraft selection screen, with a background. Of course, that requires textures too, and so is a bit more involved.

Patrick,
For FS9 (maybe FSX too), Abacus's "FS Repaint" does just that while also allowing you to repaint the plane. The Demo version is one heck of a free aircraft preview program. You only need the Payware version if you actually intend to paint.

It will list all your aircraft and allow you to choose which one with which textures. You can then view and rotate to your hearts content.
 
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In addition to this, as a developer I think that the FSX SDK is incredibly well written, ok in places it isnt as comprehensive as it COULD be, but I think it goes above the board on what is reasonable, they even included a folder full of example code, AND in 2 different languages (C++ and C#) in addition to the XML stuff.

Alex

I have a question on the FSX SDK, especially the placement of... the instructions are very weak in my opinion to this matter. Could someone go over where each of those go? Especially, the Traffic Toolbox SDK.

Thanks ahead of time,

Pyscen
 
Hi,

This is not really related to this thread, please make a new one next time to keep discussions on topic.

I am not sure what you mean with "where everything goes". Just just install the SDK and then you are done. For the Traffic Toolbox you will have to activate it in the dll.xml file (just like you have to activate the Object Placement Tool there for example).
 
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