I'm creating buildings in airport scenery that only use default FSX textures so that new textures don't have to be included with the scenery bgls. For some reason the FSX default BLDV2 and BLDC2 textures are completely transparent on my buildings created with FSDS (maybe other textures, but I have tried these two). The BLD_Tropics_Asian_1 texture is not transparent. All are DDS 1024x1024, and I find no differences when examined with DTXBmp and Paint Shop Pro. I even tried changing the texture to extended bitmap (DTX5) with no change to the result.
Can anyone explain to me what is wrong and what I can do?
Art
Can anyone explain to me what is wrong and what I can do?
Art


