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Hi Arno,
This must be something I'm doing, but I can't figure it out. Using Sketchup, I've made a railing for new model in the idential fashion to what I've done before. The transparent sections look fine in sketchup. When I import the model into MCX (latest build) those sections are white. I tried one of my older railings as a test, and no problem. So I re-did the railing a number of times (tiff file, duplicate layer, no background, use 'clear', save as png, with prior flattening or without, none of which worked.
I then checked the material editor in MCX: the older 'good' railing imports with the alpha set to 'greater' and the z test alpha set to 'true'. My 'bad' railing imports as alpha = negative and z test alpha false -- and I see white where it should be transparent. If I change these settings in the Material Editor to those of the 'good railing' MCX displays the railing correctly. But when I then exported from MCX, the settings reverted to 'never' and 'false' when I re-imported the model to confirm that it was proper -- which it was not. And in FSX, the surface is black.
This *has to be* something I'm forgetting when I make my .png,....
Any suggestions?
[Edited to add:]
Sorry for not doing my homework first Arno. After much fiddling I found that I could use the material editor and click 'Set Default Transparent' and problem solved. But I have no idea of why I needed to do it for this texture image and not my others that have transparency!
Thanks once again,
Larry
This must be something I'm doing, but I can't figure it out. Using Sketchup, I've made a railing for new model in the idential fashion to what I've done before. The transparent sections look fine in sketchup. When I import the model into MCX (latest build) those sections are white. I tried one of my older railings as a test, and no problem. So I re-did the railing a number of times (tiff file, duplicate layer, no background, use 'clear', save as png, with prior flattening or without, none of which worked.
I then checked the material editor in MCX: the older 'good' railing imports with the alpha set to 'greater' and the z test alpha set to 'true'. My 'bad' railing imports as alpha = negative and z test alpha false -- and I see white where it should be transparent. If I change these settings in the Material Editor to those of the 'good railing' MCX displays the railing correctly. But when I then exported from MCX, the settings reverted to 'never' and 'false' when I re-imported the model to confirm that it was proper -- which it was not. And in FSX, the surface is black.
This *has to be* something I'm forgetting when I make my .png,....
Any suggestions?
[Edited to add:]
Sorry for not doing my homework first Arno. After much fiddling I found that I could use the material editor and click 'Set Default Transparent' and problem solved. But I have no idea of why I needed to do it for this texture image and not my others that have transparency!
Thanks once again,
Larry
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