On a continuing quest for the best way to exclude autogen from within the airport, or within certain parts of the airport, I was thinking about creating a custom terrain tile using the autogen annotation tool, and letting my airport sit on this tile. Before I went to the trouble to try it, I thought I would check and see if anyone else has experimented with it. Although there shouldn't be any problem deleting the autogen right where the taxiways are, I don't know if I can control the rotation of the tile. But I suppose once it's placed, it should always stay in the same orientation. Anyone else messed with this?
My FSSC excludes always seem to wipe out either too much autogen, or none at all.
Another subject:
Can someone please post an example for the XML code to create a "default" terminal like FS2004 uses at so many of the smaller airports? I have followed the SDK to the letter, but just can't get it to compile.
Thanks
My FSSC excludes always seem to wipe out either too much autogen, or none at all.
Another subject:
Can someone please post an example for the XML code to create a "default" terminal like FS2004 uses at so many of the smaller airports? I have followed the SDK to the letter, but just can't get it to compile.
Thanks


