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Any way to get the proper QMID boundaries?

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With FSX being so slow and all I find the process of cycling through boundaries and reload FSX a bit unproductive when it comes to trying to get the exclude/fill boundaries right.

Is there a way to get the proper QMID boundaries one must use for an Exclude polygon which is then to be filled (with ocean in my case) in order to avoid the all too common "Large landmass due to touched QMID cell" ?

I am currently using TMFViewer and point the mouse pointer to the corner of the QMID11 cell in order to read its coordinates. But even with this approach I get landmasses created around my area of work :(

I am now upping and downing my LAT/LON boundaries in hopes of avoiding the appearance of the "land wall" but gosh, it takes forever.

Would be nice if FSX_KML had a way to do this and save us some time :) being an excellent tool so far that would be fantastic to have.
 
Is there a way to get the proper QMID boundaries one must use for an Exclude polygon which is then to be filled (with ocean in my case) in order to avoid the all too common "Large landmass due to touched QMID cell" ?

I do just like you...I use TMFViewer. I use ALT-TAB to quickly switch between windows and for me it is fast and easy.

One tip I have is to make the area overlap a little, that way you won't have strips of land on your edges.

Would be nice if FSX_KML had a way to do this and save us some time :) being an excellent tool so far that would be fantastic to have.

A QMID11 overlay was one of the things on to "to-do" list for FSX_KML.
Indeed it would be nice!!
 
the problem with that approach is twofold:

1. In TMFViewer you must zoom to the maximum and do the necessary scrolling and panning to keep the boundary in view. This because if you don't zoom in the cursor may seem as if it was pointing right into the boundary when in reality it is way off (if you zoom in). Happened to me and got landmasses. This I find time consuming.

2. If you guesstimate the boundary, if you are doing an exclusion going a pixel too far would mean you get the dreaded landmass, and a pixel to few in a fill would mean you get a patch of unfilled area.

But well, can be done but is rather unproductive :(
 
A QMID11 overlay was one of the things on to "to-do" list for FSX_KML.
Indeed it would be nice!!

Yes...What it would do is create a KML with the QMID11 grid. Which you could open in Google Earth and show as another layer.

I will try over the next couple of weeks to finish work on v1.10.
 
2. If you guesstimate the boundary, if you are doing an exclusion going a pixel too far would mean you get the dreaded landmass, and a pixel to few in a fill would mean you get a patch of unfilled area.

I am not sure what you mean by going a pixel too far and getting a landmass.

I was referring to water polys that you add back in after excluding out default water polys.

I go a little too far all the time with water polys and it has no visual impact in the sim. I make sure my water fill-in polys go a little past the boundaries so that there will be no land at all showing thru where I don't want it.

That's because if a water poly is too small to fill the QMID11 space, then a strip of land can appear. Then I would have to go in and slightly enlarge my water poly.

You must be talking about something else though, from the sound of it.
 
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