- Messages
- 639
- Country

With FSX being so slow and all I find the process of cycling through boundaries and reload FSX a bit unproductive when it comes to trying to get the exclude/fill boundaries right.
Is there a way to get the proper QMID boundaries one must use for an Exclude polygon which is then to be filled (with ocean in my case) in order to avoid the all too common "Large landmass due to touched QMID cell" ?
I am currently using TMFViewer and point the mouse pointer to the corner of the QMID11 cell in order to read its coordinates. But even with this approach I get landmasses created around my area of work
I am now upping and downing my LAT/LON boundaries in hopes of avoiding the appearance of the "land wall" but gosh, it takes forever.
Would be nice if FSX_KML had a way to do this and save us some time
being an excellent tool so far that would be fantastic to have.
Is there a way to get the proper QMID boundaries one must use for an Exclude polygon which is then to be filled (with ocean in my case) in order to avoid the all too common "Large landmass due to touched QMID cell" ?
I am currently using TMFViewer and point the mouse pointer to the corner of the QMID11 cell in order to read its coordinates. But even with this approach I get landmasses created around my area of work
I am now upping and downing my LAT/LON boundaries in hopes of avoiding the appearance of the "land wall" but gosh, it takes forever.
Would be nice if FSX_KML had a way to do this and save us some time

