• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Appcrash

Messages
696
Country
ca-quebec
Hi,
I work on a relatively complex ship model (120 parts, 8357 verticles, 5511 polygons). I easely compile the MDL to make a static scenery and a drivable ship (no cockpit for the moment).

Coriolis2-090123.jpg


But when I try to make an AI ship, FSX return an Appcrash error. I use Aibtc to modify the trafficBoats.bgl and it works when I use a FSX default ship model (so the route seems OK). But when I do the same with my model, FSX crash.

Is it a complexity limitation for AI ship or other parameter to take care with?

Thanks.
 
Information complement.
I repeated the experience with a simple cube and I had the same error.
It seems to be in the FSDS compilation method or someting like that. Is anyone make AI ship or arcraft with FSDS 3.5.1?
 
Eureka!

The Coriolis2 is the name of my ship (scientific researh ship on St-Lawrence river, Québec).

I founded that I have two Coriolis2 folders, one in ...FSX\SimObjects\Airplanes\Coriolis2 (the drivable) and one in ...FSX\SimObjects\Boats\Coriolis2 (the AI). I just remane the last one and my ship sails alone! So be careful if you have two types of the same model, simply adding _AI to one can avoid serious headache!
 
Fortunately, no!

The "something like that" is a "jpfil compilation method error"..!
 
Back
Top