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Hi,
I work on a relatively complex ship model (120 parts, 8357 verticles, 5511 polygons). I easely compile the MDL to make a static scenery and a drivable ship (no cockpit for the moment).
But when I try to make an AI ship, FSX return an Appcrash error. I use Aibtc to modify the trafficBoats.bgl and it works when I use a FSX default ship model (so the route seems OK). But when I do the same with my model, FSX crash.
Is it a complexity limitation for AI ship or other parameter to take care with?
Thanks.
I work on a relatively complex ship model (120 parts, 8357 verticles, 5511 polygons). I easely compile the MDL to make a static scenery and a drivable ship (no cockpit for the moment).
But when I try to make an AI ship, FSX return an Appcrash error. I use Aibtc to modify the trafficBoats.bgl and it works when I use a FSX default ship model (so the route seems OK). But when I do the same with my model, FSX crash.
Is it a complexity limitation for AI ship or other parameter to take care with?
Thanks.
