Hi Folks
Please do not respond yet.
I'll complete this info tomorrow.
Been up since 04:30.
Additionally -
Any doc, currently accessed via an interim redirection,
will be directly linked,
as soon as that child doc name is finally agreed.
Arno -
I fully appreciate the creative work
& issues resulting from the organic growth of this wiki.
I'm just trying to rationalise the content from a user POV.
I don't think all of the new names make things easier to find.
For example: "Modeling - Tweaks - Applying (ASM)"
I fully agree.
ASM tweaking moved to
Modeling - Tweaks - Applying (ASM)
RefPoint parameter performance influences moved to
Modeling - Performance Influences - RefPoint Parameter
With the above two ASM related re-titlings,
my enthusiasm overstepped my knowledge.
However,
for the remaining > 50 re-titlings
I do think those are appropriate,
as is the underlying nomenclature/taxonomy.
Document titling should be rational
and specifically indicate their context & content.
Naming must also account for contextually related topics.
Again I acknowledge the issues resulting from the organic growth of this wiki.
The old titles were conversational,
non user friendly,
and certainly non-compliant with wiki standards.
The root of the 'conversational' problem
lies with -
- there being no naming guidelines
- yyy
- creators naming linked docs
in the context of the paragraph text in the parent topic.
- creators not using [[
doc proper title |
doc contextual title]]
- xxxx
Note -
I've grouped the 'move log' pages by subject,
so you're seeing these more clearly
than any user would ever have done in their category presetations.
I've also concatenated any multiple changes,
into -
ORIGINAL NAME moved to
FINAL NAME
Key for below -
OLD TITLE moved to
NEW TITLE -
COMMENTS
e.g. of conversational titles -
Scenery Design Tools moved to
Tools - Scenery Design -
To match future'Tools - Aircraft Design' topic rtc.
Taxilines with Gmax moved to
Ground Polygons - Taxilines (GMax)
Ground polygons with GMax moved to
Ground Polygons - Applying (Gmax)
Ground polygons with Gmax - How to create the polygons moved to
Ground Polygons - Creation (Gmax)
SCASM How to fix ground polygon bleed through moved to
Ground Polygons - Issues - Bleed Through (SCASM)
No shadow moved to
Modeling - Tweaks - No Shadow
Exporting from 3D Studio Max moved to
Modeling - Exporting (3DSMax)
LOD models moved to
Modeling - LODs
Simple GMAX building texturing video tutorial moved to
Modeling - Buildings - Texturing - Tutorial Video (GMax)
Gmax model guide moved to
Modeling - Intro Guide - 1 (GMax)
Gmax model guide details moved to
Modeling - Intro Guide - 2 (GMax)
Build your own house moved to
Modeling - Buildings - Make your own house
Basic GMax tweaks moved to
Modeling - Tweaks - Basic (GMax)
Manifold Geometry moved to
Modeling - Manifold Geometry
Saving X files using MDLCommander moved to
Modeling - X Files - Saving With MDLCommander
Gmax for FsX moved to
GMax (FSX)
Modelling and texturing for performance moved to
Modeling and Texturing - Optimising for performance
Library creation for FsX moved to
Library - Creation (FSX)
Making a library without FsRegen moved to
Library - Creation - Without FsRegen
SCASM Conditional display moved to
Conditional Display (SCASM) -
To match existing 'Conditional Display' topic
SCASM Effect placement moved to
Effect - Placement (SCASM)
Increasing the effects view distance in Flight Simulator moved to
Effect - Visibility - Distance - Increasing
How to Create a PAPI-4 Approach Lighting System moved to
Lighting - Approach - PAPI-4 - Creation
Lights, what they can and can't do moved to
Lighting - What Lights Can And Can't Do
Apron lighting with effects and XML moved to
Lighting - Apron - Using Effects And XML
Using GMAX to Create Apron Lighting using Effects moved to
Lighting - Apron - Using Effects And GMax
Texture Formats (Overview) moved to
Texture - Formats (Overview)
Reflection and scenery moved to
Texture - Reflection And Scenery
Correcting perspective with the GIMP moved to
Texture - Perspective - Correcting with the GIMP
Seasonal textures moved to
Texture - Seasonal
Disappearing textures moved to
Texture - Disappearing
Creating night textures moved to
Texture - Night
Transparency problems moved to
Texture - Transparency - Problem solving
Using the alpha channel to create transparant textures with PhotoShop moved to
Texture - Transparency - Alpha channel - PhotoShop
Missing Textures (FSX) moved to
Texture - Missing (FSX)
Texture.cfg - FSX moved to
Texture.cfg (FSX)
Rotate with wind moved to
Animation - Rotate With Wind Direction
Animating doors in FSDS Version 3.x moved to
Animation - Doors (FSDS 3.x)
Frequency controlled animations moved to
Animation - Frequency Controlled
Rotate to user moved to
Animation - Rotate To User
Animations explained moved to
Animation - Explained
Gate animation tutorial moved to
Animation - Gates - Tutorial
Function Reference moved to
Missions - Function Reference
Mission Creation moved to
Missions - Creation
Tools moved to
Mission - Tools
Airport elevation change in FS X moved to
Airports - Elevation - Modifying (FSX)
Structure of Airport files in FSX moved to
Airports - File structure (FSX)
Working with FwTools and GeoTIFF files moved to
GeoTIFF files - FwTools - Working with
Accessing SimConnect From VB moved to
SimConnect - Accessing from VB
FsX MDL format moved to
MDL format (FSX)
Change cameras views moved to
Cameras Views - Changing
Using Marker States moved to
Marker States
Object Placement Tool moved to
Object Placement Tool (FSX)
FSX Problem Resolving moved to
Problem Resolving (FSX)
HTH
ATB
Paul