Hello,
I have a strange problem.
I'm buiding an AI carrier with landing day lights.
I wanted to use LOD to show large and powerfull lights or sharp and realistic lights acording the distance.
The SDK is quite clear about this :
"If the attach point is linked to an LOD, it will only show up in the simulation when that LOD is being rendered. In order to make an attach point persistent throughout all LODs, link the attach point to the root node of the scene."
I made 2 LODs with different objects linked. This work fine: it switch from one LOD to the other.
But when i add a attach point object with a light effect, the effect is persistent...
Is anyone have a idea of what happens?
Thank you
Sylvain
I have a strange problem.
I'm buiding an AI carrier with landing day lights.
I wanted to use LOD to show large and powerfull lights or sharp and realistic lights acording the distance.
The SDK is quite clear about this :
"If the attach point is linked to an LOD, it will only show up in the simulation when that LOD is being rendered. In order to make an attach point persistent throughout all LODs, link the attach point to the root node of the scene."
I made 2 LODs with different objects linked. This work fine: it switch from one LOD to the other.
But when i add a attach point object with a light effect, the effect is persistent...
Is anyone have a idea of what happens?
Thank you
Sylvain



