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Attach point effects and LOD

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26
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france
Hello,
I have a strange problem.
I'm buiding an AI carrier with landing day lights.
I wanted to use LOD to show large and powerfull lights or sharp and realistic lights acording the distance.

The SDK is quite clear about this :
"If the attach point is linked to an LOD, it will only show up in the simulation when that LOD is being rendered. In order to make an attach point persistent throughout all LODs, link the attach point to the root node of the scene."

I made 2 LODs with different objects linked. This work fine: it switch from one LOD to the other.

But when i add a attach point object with a light effect, the effect is persistent...

Is anyone have a idea of what happens?

Thank you:)
Sylvain
 
so just to confirm you have:

low poly model with one attach point with one type of fx attached

High poly model with another attach point and a different type of fx attached?
 
Hello!
Sorry but i missed your post...
I have my carrier model with 2 LOD : the LOD 100, high poly, and the LOD 050 for further distances.

I wanted to attach a different effect with each LOD : small light with the LOD 100 and large light with LOD 050.

I tested the LOD management with 3D objects: it's ok, the model switch from a LOD to the other.

But when i attach the effects to each LOD, the lights are persistent: no switch from one light to another...
 
Hi,

I would have to check how it is stored exactly in the MDL files, but I know that in FS2004 the attachpoints did not have a LOD (so they were persistent). Of course it could be that in FSX this has completely changed, but I can not remember comming across that when studying the MDL files.
 
Hello,
Thank you Arno for your help.
The SP2 SDK seem to be clear concerning that point:
"If the attach point is linked to an LOD, it will only show up in the simulation when that LOD is being rendered. In order to make an attach point persistent throughout all LODs, link the attach point to the root node of the scene."

But it may have a trick ...:confused:
 
Hi,

I know the SDK says it should work, but this would not be the first mistake to be a found in a FS SDK :). I will try to see if I can reproduce your issue later.
 
Hi, I'm trying also to have multiple effects linked to different LODs but like Sparouty I had the same problem, have you guys found a workaround, or is not possible?

Regards, Andrea
 
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