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Hello
If I have a photoreal spot of a city park from a satelite and I want to put trees on it but not one by one, rather with autogen vector poly.
So is there a way to create for example a vector poly traced to follow the photoreal spot area, assign to it a city park class but do not let the landclass texture display but only tge autogen?
Can we make autogen on transparent textures?
Thanks!
Michel
If I have a photoreal spot of a city park from a satelite and I want to put trees on it but not one by one, rather with autogen vector poly.
So is there a way to create for example a vector poly traced to follow the photoreal spot area, assign to it a city park class but do not let the landclass texture display but only tge autogen?
Can we make autogen on transparent textures?
Thanks!
Michel

