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Autogen on photoreal

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395
Hello

If I have a photoreal spot of a city park from a satelite and I want to put trees on it but not one by one, rather with autogen vector poly.

So is there a way to create for example a vector poly traced to follow the photoreal spot area, assign to it a city park class but do not let the landclass texture display but only tge autogen?

Can we make autogen on transparent textures?

Thanks!
Michel
 
Hi,

You would have to use the Annotator tool that comes with the SDK to place the autogen on your photoreal scenery. In the Annotator tool you can also use polygons to define where certain autogen should come.
 
Same, there is an Annotator tool for FS2004 and another version for FSX. The only difference I think is that in the FS2004 version you can only draw rectangles, instead of polygons. So it might be a little harder to make the shape you want.
 
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