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Hello
Being new in Blender (2.82) as well as 3D-modelling, I'm looking for advise regarding "background image resizing".
I am trying to make a low poly aircraft just as an exercise. What I did is as follows:
1. Adding a background image into Blender (technical drawing of the aircraft) in right orthographic view
2. Adding a cylinder (being the basic shape)
3. Rotating the cylinder to match the view perspective
4. Adapt the "aircraft length" dimension (y-axis) to have a real scale dimension (Example image below)
What I want to do know is resizing the background image using the same proportion as the cylinder. So the background image will display the real life dimensions which I can use as a reference.
But I'm not really sure how to. So my question is, how would I correctly size the background image TO the object (not vice versa)? Of course, if there is a better way to do this, I'm happy to hear.
I can resize the background image manually based on look and feel. But I want to have it correctly adapted instead of playing around with the size.
I'm using the metric system. The united of the cylinder were initially 1m whilest the background image size is 5m (being a 1139x1667 .png file)
My apologies must the above question be a repetitive one but the existing tutorials and manuals didn't include an answer to my question.
Thanks for any feedback!
Rgds
Being new in Blender (2.82) as well as 3D-modelling, I'm looking for advise regarding "background image resizing".
I am trying to make a low poly aircraft just as an exercise. What I did is as follows:
1. Adding a background image into Blender (technical drawing of the aircraft) in right orthographic view
2. Adding a cylinder (being the basic shape)
3. Rotating the cylinder to match the view perspective
4. Adapt the "aircraft length" dimension (y-axis) to have a real scale dimension (Example image below)
What I want to do know is resizing the background image using the same proportion as the cylinder. So the background image will display the real life dimensions which I can use as a reference.
But I'm not really sure how to. So my question is, how would I correctly size the background image TO the object (not vice versa)? Of course, if there is a better way to do this, I'm happy to hear.
I can resize the background image manually based on look and feel. But I want to have it correctly adapted instead of playing around with the size.
I'm using the metric system. The united of the cylinder were initially 1m whilest the background image size is 5m (being a 1139x1667 .png file)
My apologies must the above question be a repetitive one but the existing tutorials and manuals didn't include an answer to my question.
Thanks for any feedback!
Rgds


