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BGL lights

mskhan1991

Resource contributor
Messages
922
Country
pakistan
I have made runway lights to go with my scenery. I used "LIGHT_NAV_WHITE" as a material in Gmax and exported the file using FS2002 SDK. My problem is that when I move away from the lights they appear working normal until atleast about 10000 ft and then start to fade (not suddenly disappear) away with the surroundings. I have set the maximum visibility of the lights to be at 30000 ft in the Makemdl exporter.

Also used "BGL ZBIAS 1" command in the *_0.asm code but to no avail. Does anybody have any idea why this happens?
 
Hi,

The visibility of those BGL_LIGHTS is limited by the scenery engine. So I think that is actually why they are fading out. Unfortunately there is no way that I am aware of to fix that.
 
But the default lights through AFCAD are shown way too far unlike mine. I am assuming they are BGL lights as well.
My PAPI just appears when you are near the airport unlike default ones. I used the PAPI tutorial in the wiki here.

I can post some screenshots if you don't understand my question.
 
Hi,

No, the default runway lights are not the same. Those are hardcoded somewhere in the scenery engine and it seems we can not use them in our addon sceneries.
 
So is there a way around this? I want to have my runway lights and PAPI visible 25000 feet from the airport.
 
You might find this thread, that just started, interesting. It discusses different ways to make lights.
 
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