• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSXA BGL size?

Messages
45
Country
unitedstates
I am trying to generate a multiseason/night/blend/water masked terrain, and my source images are 5cm/px each. All combined is 10 layers. This is a relatively small airport, but when I compile all the layers, it is well over 2GB just for the base.bgl file.

Is this too large? It looks beautiful, but with all my added textures (some of which are 2048), I am afraid it is going to be a little exorbitant size wise.

Thoughts?:confused:


JG
 
It sounds like you'd benefit from compression. You might need to play around with the compression quality, but it is well worth the effort.
CompressionQuality = 90
...is a good starting point.
 
Back
Top