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I am trying to generate a multiseason/night/blend/water masked terrain, and my source images are 5cm/px each. All combined is 10 layers. This is a relatively small airport, but when I compile all the layers, it is well over 2GB just for the base.bgl file.
Is this too large? It looks beautiful, but with all my added textures (some of which are 2048), I am afraid it is going to be a little exorbitant size wise.
Thoughts?
JG
Is this too large? It looks beautiful, but with all my added textures (some of which are 2048), I am afraid it is going to be a little exorbitant size wise.
Thoughts?
JG