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Bgl_library_call...

Messages
611
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switzerland
Please don't tell me that the BGL_LIBRARY_CALL doesn't work anymore in the new RIFF format asm?? :eek:

I simply wanted a library object show up additionally to the "normal" object by calling it with that command.
BGLC_9 compiled it, but in FS, the library object isn't there whereas the "normal" one is :banghead:

Jeff
 

arno

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FSDevConf team
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netherlands
Hi Jeff,

In the RIFF format placement is not done from the ASM code anymore, the XML code is used to place the objects. The ASM code made by GMax only contains the definition of the object itself not the placement.

So your best alternative is to place the other object with XML code as well.

If you want to attached to another object, you can use the attachscript of the new gamepack.
 
Messages
611
Country
switzerland
Awww...that's bad. It's because I wanted it to show up on certain conditions etc...

Thanks anyway for the info!

Jeff
 
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