Hi guys!!!, help me figure out the walking animation.
1. I used the walking animation from Mixamo (short loop)
2. I loaded the model into blender and did everything according to the instruction https://www.fsdeveloper.com/forum/t...ple-distorted-animation-in-msfs.452304/page-3.
3. To make my character walk for a long time, I used graph editor (I attach screenshots of my actions).
4. Next: As instructed https://www.fsdeveloper.com/forum/t...ple-distorted-animation-in-msfs.452304/page-3
Select the Armature and switch to Pose Mode.
Select the Armature and click Pose / Clear Transform / All (model should now be in T-pose).
Type "i" for Insert Keyframe and select "Location, Rotation & Scale".
Advance Timeline to frame 1 (model should still be in T-pose).
Type "i" for Insert Keyframe and select "Location, Rotation & Scale".
Advance Timeline to frame 2 (model should still be in T-pose).
Type "i" for Insert Keyframe and select "Location, Rotation & Scale".
Switch to the Nonlinear Animation tool.
Rename new action strip "Default_State".
Click the button to "Push Down" the action to a track.
Rename the track "Default_State".
Make sure that the Default_State track is listed above the animation track in the Nonlinear Amination tool
In blender the walk lasts for a set amount of time, but in the simulator only the original walk from Mixamo.
Maybe there is another way to make the animation last for a given time?

1. I used the walking animation from Mixamo (short loop)
2. I loaded the model into blender and did everything according to the instruction https://www.fsdeveloper.com/forum/t...ple-distorted-animation-in-msfs.452304/page-3.
3. To make my character walk for a long time, I used graph editor (I attach screenshots of my actions).
4. Next: As instructed https://www.fsdeveloper.com/forum/t...ple-distorted-animation-in-msfs.452304/page-3
Select the Armature and switch to Pose Mode.
Select the Armature and click Pose / Clear Transform / All (model should now be in T-pose).
Type "i" for Insert Keyframe and select "Location, Rotation & Scale".
Advance Timeline to frame 1 (model should still be in T-pose).
Type "i" for Insert Keyframe and select "Location, Rotation & Scale".
Advance Timeline to frame 2 (model should still be in T-pose).
Type "i" for Insert Keyframe and select "Location, Rotation & Scale".
Switch to the Nonlinear Animation tool.
Rename new action strip "Default_State".
Click the button to "Push Down" the action to a track.
Rename the track "Default_State".
Make sure that the Default_State track is listed above the animation track in the Nonlinear Amination tool
In blender the walk lasts for a set amount of time, but in the simulator only the original walk from Mixamo.
Maybe there is another way to make the animation last for a given time?
