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Blender axis switch

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unitedkingdom
Exporting from blender requires me having to rotate about the x axis 90 degrees and then moving it all to "ground" level. Is there anyway to swap the x and z axis after or before exporting, or in mcx to avoid this malarkey?
 
I don't recognise your issue. I can work fine with Blender's Global orientation. In Front View, I see the aircraft from the back, so only the Y-orientation is changed (rotated 180 degrees around Z).

Let me know if I misunderstood your post.
 
In the General Section of MCX you can set the "Up Axis".
Perhaps this is set to a wrong value for your specific process, AFAIK it is used when importing the object into MCX.
Test to change the value, default is "FS" I guess.
 
I once had a similar issue with a small scenery object, for me the simple fix was to set the rotation of every object to zero before exporting. So I would press Ctrl + A and select Rotation (or rotation & scale) and then export.
 
It was because I was exporting as .obj as the blender gamepack stopped working. I've reinstalled it and exporting as .x works fine now.
 
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