Dutcheeseblend
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Hi everybody,
I'm busy with animating my Fokker right now, but, I've got a problem. I want the 'door' to rotate around it's lower edge, which has a quite difficult orientation. I created that orientation, made sure it was set as local finally. Then, I started keyframing it.
The first frame:

Everything is in order!
The second frame:

No problems!
The third frame:
Everything allright!
Now, I played the animation back (in fact, I discovered it in FS at the first time, but Blender has the problem as I discovered).
The door started to rotate very strange, tilting a bit in different orientations, from the first frame to end in the second frame at the right position.
Between f1-2:

And it does the same between the second and third frame, but ending correctly at the third frame:

What's happening? What am I doing wrong? Can this be solved?
Please, I'd like to hear if someone else has this too, and, if someone could help me out!
Thanks in advance!
Dutchie
I'm busy with animating my Fokker right now, but, I've got a problem. I want the 'door' to rotate around it's lower edge, which has a quite difficult orientation. I created that orientation, made sure it was set as local finally. Then, I started keyframing it.
The first frame:

Everything is in order!
The second frame:

No problems!
The third frame:
Everything allright!
Now, I played the animation back (in fact, I discovered it in FS at the first time, but Blender has the problem as I discovered).
The door started to rotate very strange, tilting a bit in different orientations, from the first frame to end in the second frame at the right position.
Between f1-2:

And it does the same between the second and third frame, but ending correctly at the third frame:

What's happening? What am I doing wrong? Can this be solved?
Please, I'd like to hear if someone else has this too, and, if someone could help me out!
Thanks in advance!
Dutchie
Last edited:


Then, undo all your animations (delete keyframes 100,50 then 0 last). Now, if you haven't already, create a transform orientation using your 'door' (I will call it TO_door). Add an empty at the location of your door. Then, set transform orientation to "Global" and align your door to that (Object>Transform>Align to transform orientation). Check your door's rotation, it should be (0,0,0); if it is not, Ctrl-A>Rotation. Make the empty the door's parent. Set transform orientation to TO_door and align the empty to that. By now, your door should be repositioned in the exact same location and rotation as in the beginning, but with rotation saying (0,0,0). Animate your door again. Note: you don't need to export the empty with your model for the animation to work in FSX.