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P3D v4 Blender mapping error

Messages
27
Hi all.
I have a problem to mapping my ground polygon.
I'm trying to mapping different options but failed.
How can i solve this problem?
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dave hoeffgen

Resource contributor
Messages
1,439
Country
germany
I see you are using the texture in .dds format inside Blender.
The problem is that .dds textures render upside down in FS and in MCX.
Try using a non flipped png (or jpg or bmp) version of your texture for mapping in Blender and direct MCX to the dds one after export.
 
Messages
27
I see you are using the texture in .dds format inside Blender.
The problem is that .dds textures render upside down in FS and in MCX.
Try using a non flipped png (or jpg or bmp) version of your texture for mapping in Blender and direct MCX to the dds one after export.
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I tried to use png in blender and using dds in MCX but sam problem TT
 

dave hoeffgen

Resource contributor
Messages
1,439
Country
germany
Do the chevrons point the same way in the png and dds image when viewed in Blender? They shouldn't.
Also use a version of the markings texture where the numbers can be read.
 
Messages
27
Do the chevrons point the same way in the png and dds image when viewed in Blender? They shouldn't.
Also use a version of the markings texture where the numbers can be read.
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success!!!! Thank you very much TT
I'm a newbie scenery maker so if you okay.. can i get your facebook profile or something for asking something?
 
Messages
27
Yeah, that's waht I meant with "flipped" in the first place. Glad you got it working. :)

And welcome here at FSLunatics :p
Sorry for question again TT
Texture reverse mapping is perfectly solved but some weird error is coming..
Now i'm trying to in game test but.. one of the runway texture is melted..!!
And some textures? polygons? is look like cracked and lose theirs position..TT
Pls help me!!
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Messages
27
Yeah, that's waht I meant with "flipped" in the first place. Glad you got it working. :)

And welcome here at FSLunatics :p
+
I trying to make ground real size and cracked polygons is solved but..
some very very wired textures is came out in my ground and still one of the runway is melted.... :(
And sometimes if i turned my camera, some textures is disappear. If i turned the camera to that textures, textures are suddnly appear.
Do you know why this problem came out?
Sorry for my long question TT
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dave hoeffgen

Resource contributor
Messages
1,439
Country
germany
with "melted" do you mean the stretchy look in the main area of the runway? I guess it is the same texture as further down the sides and was supposed to map the same?
Could you show me a picture of the UV map in Blender?

Also which way did you use for exporting?
 
Messages
27
with "melted" do you mean the stretchy look in the main area of the runway? I guess it is the same texture as further down the sides and was supposed to map the same?
Could you show me a picture of the UV map in Blender?

Also which way did you use for exporting?
I'm using collada!
And i found when i just converting collada to BGL, some triangles are appear.
Triangles are appear every different position and counts.
I never making triangles like that :(
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dave hoeffgen

Resource contributor
Messages
1,439
Country
germany
What about the Collada file in MCX? Does that look the way you want?

Also did you use any scale values in Blender's texture panel? (Don't)
 
Messages
27
What about the Collada file in MCX? Does that look the way you want?

Also did you use any scale values in Blender's texture panel? (Don't)
MCX renderer show me perfectly :(
I remember i never touch scale values in texture panel!
 
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RicherSims

Resource contributor
Messages
566
Country
dominica
Did you use MCX's Ground Polygon Wizard by chance? There seems to be a bug when it has handling polygons which are really long, I think greater than 500m. If memory serves me correctly, when it attempts to split the polygons, sometimes it creates incorrect vertices which create new polygons. Try splitting your polygons into shorter segments in your original file and skipping that step in the MCX wizard.
 
Messages
27
Did you use MCX's Ground Polygon Wizard by chance? There seems to be a bug when it has handling polygons which are really long, I think greater than 500m. If memory serves me correctly, when it attempts to split the polygons, sometimes it creates incorrect vertices which create new polygons. Try splitting your polygons into shorter segments in your original file and skipping that step in the MCX wizard.
Thank you for your help..!!
I'm trying to splitting runway polygon but blender's knife tool is not work because of uv map.
Do you know how to split uv mapped face?
 

RicherSims

Resource contributor
Messages
566
Country
dominica
I actually do not do my modelling in blender. I model in Sketchup and then import to Blender only to bake my textures.
You could probably try the Bisect or Subdivide Tool. Someone more experienced with Blender modelling will have to assist you with that particular problem.
 
Messages
27
I actually do not do my modelling in blender. I model in Sketchup and then import to Blender only to bake my textures.
You could probably try the Bisect or Subdivide Tool. Someone more experienced with Blender modelling will have to assist you with that particular problem.
Solved!!! I tried to use knife tool and it working perfectly XD
Thank you TT
 
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