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Hello all!
Not being one myself
, I know that scenery designers are often confronted with adding one object multiple times (taxi lights, etc.) and this can be simplified a lot by the process of making a library object and adding several copies of that object in the scenery model. The ability to edit all of them at once by simply editing the library object is, i think, the main advantage of this process.
Now in Blender...
There are at least three possibilities of achieving this
You can explore these methods on your own; I just wanted to make you aware of them. As you may have noticed, Blender2FSX does not support adding of library objects. However, if enough people think that the above methods do not sufficiently meet their needs, I will dive into implementing that feature as well
. So take the poll and let me know what you think.
Cheers
Not being one myself
, I know that scenery designers are often confronted with adding one object multiple times (taxi lights, etc.) and this can be simplified a lot by the process of making a library object and adding several copies of that object in the scenery model. The ability to edit all of them at once by simply editing the library object is, i think, the main advantage of this process.Now in Blender...
There are at least three possibilities of achieving this- Link/Append
- Linked Duplicate
- Array
You can explore these methods on your own; I just wanted to make you aware of them. As you may have noticed, Blender2FSX does not support adding of library objects. However, if enough people think that the above methods do not sufficiently meet their needs, I will dive into implementing that feature as well
Cheers



And you wouldn't want that, would you? Anyhow, I guess I will have to start making some scenery now, to know what we are dealing with here... I'll keep you posted.