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Blinking Lights

Messages
37
Hello gentleman,

Is there anyway to have blinking lights on senery objects? Not strobe lights, just blinking lights.

Thank you
 
im in the process of making a new effect file for my obstruction light model so when im done you can have a look to see if u like
 
i created this fx file for my project..hope it helps you

[Library Effect]
Lifetime=5
Version=2.00
Radius=30000
Priority=0

[Properties]
Spot=1
Tower=1
Map=1

[Emitter.0]
Lifetime=0.00, 0.00
Delay=0.00, 0.00
Bounce=0.00
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00

[Particle.0]
Lifetime=1.10, 1.10
Type=19
X Scale=0.80, 0.80
Y Scale=0.80, 0.80
Z Scale=0.00, 0.00
X Scale Rate=0.20, 0.20
Y Scale Rate=0.20, 0.20
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.60, 0.60
Fade Out=0.60, 0.60
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1

[ParticleAttributes.0]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=255, 0, 0, 255
Color End=255, 0, 0, 255
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.50, 0.50
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
 
To ablitos,

Thank you for your very quick responce, only problem is I wouldn't know were to begin to write the info you gave me. I'm still very green with animating and lighting. But I will try anything. I am not a programmer, but I'm willing to learn. Thanks again.

cantwin
 
just copy and paste to notepad the effect file i wrote....give it a name like fx_blinking light and save. Put the file in your Effects folder in FS9. If you use Gmax to create your objects you can use the Attachtool script to attach your effect to your object or you can create an XML file and your effect that way
 
Hi Cantwin!
The way abilitos showed You is the "modern way" and used for FS2002+ scenery but effects unfortunatelly are not supported in FSDS so You will have to manually add them to the API that FSDS produces.
But if You wish to create blinking lights using traditional way, then solution should be lie this:
1. create Your light as a single part and name it light_nav (light_nav.1, .2..etc)
2. go to part properties and click the button "Add" in "Pre-process" group box
3. In the next window select condition and then in the window that opens click on the "Load preset" button next to the "Condition name" box.
4. In the window which will pop-up select Beacon on and thet's it.
Now just export the object as API, put it into FSSC or Airport for Windows and assemble Your scenery! Of course, if You are building complicated scenery, then You should export the object as library and use an API that calls this object in library in FSSC/Airport for Windows.
And at the end, I must recommend to You that it would be wiser to use GMAX to produce objects as it's objects are "properly supported" in FS2002+.

Best regards,
 
To Ablitos and Gorchi,

Thank you both for your advice, and quick responces. I used Gorchi advice because it was simple, and it worked beautiful. I only design in FSDS, and use FSSD to install. My first thread was about a book containing what can and can't be done, using FSDS, you guys could make a fortune. I'm sure I'll be back with more questions, although they are simple to both of you, to some who has never done it before it is complex. Thanks again for both of your time and efforts, it is greatly appreciated. Please keep up the great work.

cantwin
 
And if your part is a sphere and you choose "Dots" in the Part Properties it will look like a real light.
 
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