- Messages
- 40
- Country

Hey everyone. The only thing that separates me from update on my EYKA Kaunas International Airport is ground polygons. I use 8192x8192 textures. In Sketchup i use 2048x2048 textures, then i export model as .dae. When I import model in MCX I replace textures from sketchup with .dds 8192x8192 textures. Then I compile model. And when I go to FSX i get my textures blurry instead of sharp and nice textures. Any ideas why is this happening? In FSX setting there is Anisotripic filtering and Antialiasing turned on. It doesn't matter if I change filtering or antialiasing settings - the result is pretty much the same. Help me please if you know what causes blurry textures. 
