I've been playing around with the FSX SDK for a few days with great results so far. It's also my first time posting on any type of forum
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I don't quite understand the BODY ACCELERATION SimVars. I need to read the values of all three but the one I am most interested in is the body acceleration in the vertical or normal direction. That is, the vertical G's that the passenger feels while he is flying.
According to the SDK documentation it seems that the variable that I should be looking at is BODY ACCELERATION Y. I selected to use the "gforce" units instead of "feet per second squared". When the plane is sitting on the ground I expect to see an absolute value of 1G. Instead I see a value of -0.000118 that very gradually tends to zero with time and the plane still sitting on the ground.
Even during an aggressive flight I rarely see the value get close to 1G even though a 60 degree banked turn at constant altitude in a Cessna 172 should register as 2G's.
Is there some sort of offset of 1 included in BODY ACCELERATION Y?
Thanks!
rle
I don't quite understand the BODY ACCELERATION SimVars. I need to read the values of all three but the one I am most interested in is the body acceleration in the vertical or normal direction. That is, the vertical G's that the passenger feels while he is flying.
According to the SDK documentation it seems that the variable that I should be looking at is BODY ACCELERATION Y. I selected to use the "gforce" units instead of "feet per second squared". When the plane is sitting on the ground I expect to see an absolute value of 1G. Instead I see a value of -0.000118 that very gradually tends to zero with time and the plane still sitting on the ground.
Even during an aggressive flight I rarely see the value get close to 1G even though a 60 degree banked turn at constant altitude in a Cessna 172 should register as 2G's.
Is there some sort of offset of 1 included in BODY ACCELERATION Y?
Thanks!
rle






