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hi there,
having a little difficulty using ADE9X in fs9 (congratulations Scruffyduck and team on a fine programme).
I'm working on a re-vamp of Sedes AB (LGSD) near Thessaloniki, Greece. The stock airport has an altitude of 110ft whereas the new mesh i'm using requires 170ft. The mesh is located in scenery/base/scenery and the revised airport is currently a new project in addon scenery. To avoid placing flatten polys I decided to take advantage of the <change airport altitude> tool in ADE9X, saving airport changes and compiling in the normal way. As described in ADE9X manual this also places a small bgl file, in this case LGSD_ADE9_NR_ALT in scenery/world/scenery.
The problem is...
i'm still sitting in this bloody miserable DITCH! or in other words...erHELP JON! what am I doing wrong?


