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Hi everyone! I have a problem here with this effect.
I want to do a Burst missile that launches as a normal missile effect but after a certain distance or time it will burst into 5 particles that go in oposite directions.
The problem appears when the bursting time comes:
The particles burst behind the plane and not some distance in front... I make the first missile effect as normal: The emitter is in the same position as the weapon pylon and the particle that simulates the missile flame shoots right in front but the bursting particles appear behind the plane (these particles have the emitter offset at a value of 100 in the z axis) I tried to recreate the effect with the plane stopped but the particles just fall on the ground...
Can you help me with this?
I want to do a Burst missile that launches as a normal missile effect but after a certain distance or time it will burst into 5 particles that go in oposite directions.
The problem appears when the bursting time comes:
The particles burst behind the plane and not some distance in front... I make the first missile effect as normal: The emitter is in the same position as the weapon pylon and the particle that simulates the missile flame shoots right in front but the bursting particles appear behind the plane (these particles have the emitter offset at a value of 100 in the z axis) I tried to recreate the effect with the plane stopped but the particles just fall on the ground...
Can you help me with this?