Hi everyone! 
Firstly can I say a big thank you to Arno & Nick for all the work they have done creating these tools and tutorials. I have found them a wonderful help in creating the animations I wish to create in Fs.
I have encountered a bit of a problem, I've searched and searched and tried what I have read but have given in to frustration and decided to post something here. I'm probably doing something very simple wrong.
Basically I have a gate animation. Eventually I want this animation to be triggered by the setting of the parking brake, however for starters I simply wish to ensure that CAT is working on this animation like it should.
Unfortunately its doesn't want to work for me and I can't find out where I'm going wrong.
First things first. The animation itself, when compiled without CAT works fine and loops continuously. Though not the desired result I at least took this as progress.
Now I followed the instructions in the CAT tutorial and set some simple conditions to see if the animations worked through CAT. I put the animation condition as a bounding box and the trigger as distance to Vref. I set the animation condition as a 100m square and the trigger condition as distance 50.
The problem I have found is that my animation is always static (originally I tried with NAV frequencies with the same results), thus I guess that either the animation trigger is not being recognised by FS leaving the animation static all the time.
My tools:
Gmax
CAT (v1.01)
BLGCOMP SDK from Microsoft
Gmax FS2004 SDK from Micro - Setup to produce .asm files through the makemdl.cfg addition
What I am doing:
- I export my original model from Gmax as a Scenery Object leaving me with the XML, MDL & asm files.
- I change the location in the .xml file to the desired placement location.
- I open CAT, enable animation condition & set the boundary box at a 100x100x100. I enable the trigger condition and set this variable as 50.
- I select my original asm file and run the compile process, creating the MDL.
- I create a copy of the original XML file, rename it _CAT, check the placement location and change the sourceFile field to the appropriate _CAT filename.
- I copy both this XML and MDL file into the same directory as BLGcomp from the Microsft SDK, drag and drop onto this icon to produce a BLG file which I place into my addon scenery folder.
Once my scenery loads I close on the gate from a distance and am still left with a static animation, I've tried a few different conditions and still nothing so I gather there is something wrong with my methodology.
Hopefully someone can help me, I appreciate your time.
Regards
Jeremy
Firstly can I say a big thank you to Arno & Nick for all the work they have done creating these tools and tutorials. I have found them a wonderful help in creating the animations I wish to create in Fs.
I have encountered a bit of a problem, I've searched and searched and tried what I have read but have given in to frustration and decided to post something here. I'm probably doing something very simple wrong.
Basically I have a gate animation. Eventually I want this animation to be triggered by the setting of the parking brake, however for starters I simply wish to ensure that CAT is working on this animation like it should.
Unfortunately its doesn't want to work for me and I can't find out where I'm going wrong.
First things first. The animation itself, when compiled without CAT works fine and loops continuously. Though not the desired result I at least took this as progress.
Now I followed the instructions in the CAT tutorial and set some simple conditions to see if the animations worked through CAT. I put the animation condition as a bounding box and the trigger as distance to Vref. I set the animation condition as a 100m square and the trigger condition as distance 50.
The problem I have found is that my animation is always static (originally I tried with NAV frequencies with the same results), thus I guess that either the animation trigger is not being recognised by FS leaving the animation static all the time.
My tools:
Gmax
CAT (v1.01)
BLGCOMP SDK from Microsoft
Gmax FS2004 SDK from Micro - Setup to produce .asm files through the makemdl.cfg addition
What I am doing:
- I export my original model from Gmax as a Scenery Object leaving me with the XML, MDL & asm files.
- I change the location in the .xml file to the desired placement location.
- I open CAT, enable animation condition & set the boundary box at a 100x100x100. I enable the trigger condition and set this variable as 50.
- I select my original asm file and run the compile process, creating the MDL.
- I create a copy of the original XML file, rename it _CAT, check the placement location and change the sourceFile field to the appropriate _CAT filename.
- I copy both this XML and MDL file into the same directory as BLGcomp from the Microsft SDK, drag and drop onto this icon to produce a BLG file which I place into my addon scenery folder.
Once my scenery loads I close on the gate from a distance and am still left with a static animation, I've tried a few different conditions and still nothing so I gather there is something wrong with my methodology.
Hopefully someone can help me, I appreciate your time.
Regards
Jeremy
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