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CAT animations always static

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3
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australia
Hi everyone! :)

Firstly can I say a big thank you to Arno & Nick for all the work they have done creating these tools and tutorials. I have found them a wonderful help in creating the animations I wish to create in Fs.

I have encountered a bit of a problem, I've searched and searched and tried what I have read but have given in to frustration and decided to post something here. I'm probably doing something very simple wrong.

Basically I have a gate animation. Eventually I want this animation to be triggered by the setting of the parking brake, however for starters I simply wish to ensure that CAT is working on this animation like it should.

Unfortunately its doesn't want to work for me and I can't find out where I'm going wrong.

First things first. The animation itself, when compiled without CAT works fine and loops continuously. Though not the desired result I at least took this as progress.

Now I followed the instructions in the CAT tutorial and set some simple conditions to see if the animations worked through CAT. I put the animation condition as a bounding box and the trigger as distance to Vref. I set the animation condition as a 100m square and the trigger condition as distance 50.

The problem I have found is that my animation is always static (originally I tried with NAV frequencies with the same results), thus I guess that either the animation trigger is not being recognised by FS leaving the animation static all the time.

My tools:
Gmax
CAT (v1.01)
BLGCOMP SDK from Microsoft
Gmax FS2004 SDK from Micro - Setup to produce .asm files through the makemdl.cfg addition

What I am doing:
- I export my original model from Gmax as a Scenery Object leaving me with the XML, MDL & asm files.
- I change the location in the .xml file to the desired placement location.
- I open CAT, enable animation condition & set the boundary box at a 100x100x100. I enable the trigger condition and set this variable as 50.
- I select my original asm file and run the compile process, creating the MDL.
- I create a copy of the original XML file, rename it _CAT, check the placement location and change the sourceFile field to the appropriate _CAT filename.
- I copy both this XML and MDL file into the same directory as BLGcomp from the Microsft SDK, drag and drop onto this icon to produce a BLG file which I place into my addon scenery folder.

Once my scenery loads I close on the gate from a distance and am still left with a static animation, I've tried a few different conditions and still nothing so I gather there is something wrong with my methodology.

Hopefully someone can help me, I appreciate your time.

Regards
Jeremy
 
Last edited:
Hi Jeremy,

Are you using the 033B variable as a trigger? That variable is from your viewpoint, not for the aircraft reference point. So if you are in spotplane view, you are likely to be outside of the trigger area (and thus nothing happens).

On the other hand, it should work with a NAV frequency as trigger. And you say that does not work as well. Maybe you can send me the source code (or attach them on the forum) and then I will have a look.
 
Thanks for your reply Arno,

I just tried it all again to no avail, I set the animation condition as a bounding box of 50m in all directions with a rotation of 0. I set the animation trigger as NAV1 frequency 112.00 using 1200h. I know I'm doing something wrong dammit! :rolleyes:

I've attached the animation files output by Gmax as well as my files exported by CAT.

I appreciate your time
Jeremy
 
Last edited:
Hi Jeremy,

It seems you have defined the bounding box wrong. To get one of size 100x100 you need to enter the coordinates as -50 50 -50 50, not as 50 50 50 50. That will give you a bounding box of size 0x0.
 
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