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Hello. I am currently using Sketchup as the main software for scenery design. Due to its limitation, especially in regards to complex modelling (such as making creases to tent hangars and such) and texturing I have decided to give Blender a real try. I need some advice on different approaches to starting Blender based off of some You tube research and tries within the software.
- I am tempted to do mostly all modelling in Sketchup, import to Blender and do all texturing within Blender.
- Is it possible to continue modelling within Blender i.e. by using the sculting feature, and if so; what should I consider?
- Watching different tutorials on Blender I find it somewhat hard to identify what the artists use as reference and how they are able to make exact models. There are no obvious measuring tool which highlights in realtime how big a wall is, as is natively present within Sketchup. Only way to get X-Y-Z values are within the tool window to the right. Is it correct of me to assume that I need to go back and forth to activate the measuring tool within Blender to measure distances of edges which have already been created?
- In Sketchup there is a feature to save components which can be used in a later project if needed. Am I right to assume this is called "Assets" in Blender. Do they work similarly as components?
- Any suggestions on how to keep a good workflow in Blender - coming from Sketchup - is greatly appreciated. I would like to avoid coming to the texturing stage and realize that I should have done all previous tasks differently




