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Been thinking hard over the months about how to solve the airports on plateaus problem when using 10m and higher resolution elevation data...
Between Justin finding a solution for FSG and also by having one of my customers approach me about plateaud airports I realized there had to be a solution that was simple to implement and would solve the problem effectively...
Within literally two minutes the answer came to me...
In either GIS data with airport polygons or by finding out airport flatten vertex lat/lon data it would be easy to cut a simple hole/flatten poly in the high res mesh and assign a value of say -30,000 to the flattened polygon...
When it comes to rendering this will leave a hole in the high res mesh where the airport is but will allow the default FSX mesh to show through underneath and the two meshes will blend together at the seams somewhat smoothly... (NB in the resample.inf file minvaliddata=-5000 which means that the value of -30,000 will be cut out of the final rendering leaving a hole in the high res mesh)...
While it may take away some of the realism around the airports this technique should go a long way to solving the airport plateau phenominon until such time as FS supports fully working sloping runways and airports...
Thoughts/Suggestions/Comments?
Between Justin finding a solution for FSG and also by having one of my customers approach me about plateaud airports I realized there had to be a solution that was simple to implement and would solve the problem effectively...
Within literally two minutes the answer came to me...
In either GIS data with airport polygons or by finding out airport flatten vertex lat/lon data it would be easy to cut a simple hole/flatten poly in the high res mesh and assign a value of say -30,000 to the flattened polygon...
When it comes to rendering this will leave a hole in the high res mesh where the airport is but will allow the default FSX mesh to show through underneath and the two meshes will blend together at the seams somewhat smoothly... (NB in the resample.inf file minvaliddata=-5000 which means that the value of -30,000 will be cut out of the final rendering leaving a hole in the high res mesh)...
While it may take away some of the realism around the airports this technique should go a long way to solving the airport plateau phenominon until such time as FS supports fully working sloping runways and airports...
Thoughts/Suggestions/Comments?

