- Messages
- 242
- Country

As I've spent more time with FS2020 & 2024, I've come to discover that most of us developers seem to be getting inspiration less from real life and more from Assassin's Creed with low-contrast, desaturated textures and heavy, excessively opaque AO layers. I kinda just wanted to remind everyone that:
-The "rendered" look never looks good - it puts you directly into the uncanny valley
-Contrast is not your enemy
-Bold colours are not your enemy
-PBR is great but it won't save poor textures from looking lifeless
I don't know exactly when this trend started, but I do seem to remember a moment in the middle FS2004 days when tires went from being the (correct) very dark grey/black to a desaturated light grey reminiscent of an overexposed photograph. And this fad has just continued to get worse.
TL;DR, CaptainSim might not get a lot right, but they're still doing textures better than everyone else.
-The "rendered" look never looks good - it puts you directly into the uncanny valley
-Contrast is not your enemy
-Bold colours are not your enemy
-PBR is great but it won't save poor textures from looking lifeless
I don't know exactly when this trend started, but I do seem to remember a moment in the middle FS2004 days when tires went from being the (correct) very dark grey/black to a desaturated light grey reminiscent of an overexposed photograph. And this fad has just continued to get worse.
TL;DR, CaptainSim might not get a lot right, but they're still doing textures better than everyone else.