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Hey, well here I tried to do what everyone else seems to do, supposedely to save FPS, meaning cram most of the textures of my building into one bmp.
Right away I notice a major decline in quality. Although I dont understand why there should be any change in quality at all.
Here is the texture of the clock tower, where its just one texture in one bmp. Look at the quality.
Now here is that same exact texture crammed into one bmp with all the other textures of my building. Now look at this horrible blurry mess.
The thing is I didnt change the dimensions of the clock tower, I took a 1024X1024 bmp and pasted my original texture into it, along with other textures. The dimensions of the clock tower texture didnt change, why is it so blurry? Is there a way around this?
If there isnt, I say forget this whole cramming textures thing, I am only making landmarks, and there will only be one of them in one city.
It wont affect FPS at all if I have 10 seperate textures for one building. I tried it. Its quality I care about first. Performance doesnt get affected at all in my case
Right away I notice a major decline in quality. Although I dont understand why there should be any change in quality at all.
Here is the texture of the clock tower, where its just one texture in one bmp. Look at the quality.

Now here is that same exact texture crammed into one bmp with all the other textures of my building. Now look at this horrible blurry mess.

The thing is I didnt change the dimensions of the clock tower, I took a 1024X1024 bmp and pasted my original texture into it, along with other textures. The dimensions of the clock tower texture didnt change, why is it so blurry? Is there a way around this?
If there isnt, I say forget this whole cramming textures thing, I am only making landmarks, and there will only be one of them in one city.
It wont affect FPS at all if I have 10 seperate textures for one building. I tried it. Its quality I care about first. Performance doesnt get affected at all in my case
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