I always thought you 'could' control the crashbox size, but its done at the object level, meaning, you have to edit all boxes for all objects in the scene... (unless I am remembering the sdk incorrectly)
also, I thought it was an extremely tedious process, so the process hcornea states is alot easier, by disabling them instead...
i could be totally wrong... but i seem to remember the sdk mentioning they are automatically made oversized, and need to be shrunk after modeling is determined... (but done at an object level, so its more than one needing fiddling...)
again i could be an idiot and thinking of something completely different. I always try to kill the boxes or state that crash detection need be turned off, as most of my hangars are openable, and taxiable anyways, and crashed are abound. honestly, I turn crash detection off (unless flying in the RTW, or Duenna trackable events) as I feel FS models crashes so incorrectly... I know when I hit something... I hate it when it records a crash when my wingtip is nowhere near an object and I loose a scenario for a questionable crash event.
BUT, I thought boxes could be edited, but its a pain on complex object groups...