I'm wanting to convert the following fs9 code to fsx. If possable could somebody explane in detail and mabe show me the conversion process. The following code is Nick Blacks (MAIW) canopy animation. This is the way I have it set up in modeldef. and yes I've read the sdk etc.(I'm still confused)
<Animation name="anim_canopy_fresh_air" guid="1C8F5326-BE77-4a51-A496-CF2889292504" length="50" type="Sim" typeParam2="anim_canopy_fresh_air" typeParam="AutoPlay" />
-------------------------------------------------------------
<part>
<name>anim_canopy_fresh_air</name>
<animation>
<parameter>
<code>
(A:LIGHT NAV, bool)
if{ (A:ENG1 COMBUSTION, bool)
if{ (A:LIGHT STROBE, bool) if{ 0 } els{ 25 } }
els{ 50 }
}
els{ 0 }
</code>
<lag>20</lag>
</parameter>
</animation>
</part>
--------------------------------------------------------------------
Also do you have to go through the animations manager in gmax for the xtomdl to reconize the animation?
Any help would be greatly appreciated !!
James
<Animation name="anim_canopy_fresh_air" guid="1C8F5326-BE77-4a51-A496-CF2889292504" length="50" type="Sim" typeParam2="anim_canopy_fresh_air" typeParam="AutoPlay" />
-------------------------------------------------------------
<part>
<name>anim_canopy_fresh_air</name>
<animation>
<parameter>
<code>
(A:LIGHT NAV, bool)
if{ (A:ENG1 COMBUSTION, bool)
if{ (A:LIGHT STROBE, bool) if{ 0 } els{ 25 } }
els{ 50 }
}
els{ 0 }
</code>
<lag>20</lag>
</parameter>
</animation>
</part>
--------------------------------------------------------------------
Also do you have to go through the animations manager in gmax for the xtomdl to reconize the animation?
Any help would be greatly appreciated !!
James





