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Custom Multiplayer Shared Gauges

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497
Country
unitedstates
Now that Susan (ACES) has released some information on how to write Custom Gauges that share Information over the standard FSX MP system, I am wondering what success developers have had in implementing such gauges ?

I am looking into developing a simconnect "addon" that would share a number of custom parameters over Multiplayer, and would be most interested in talking to someone who has already done this, or who has an interest in doing something similar.

No point in re-inventing the wheel.

Interested, or willing to give some direction ? Drop me a line here in FSDeveloper, or respond in public, in this post.

Geoff_D
 

n4gix

Resource contributor
Messages
11,674
Country
unitedstates
Geoff, while looking through the SDK yesterday, I noticed something that I'd previously overlooked, or perhaps my eyes had glazed over by that point:

Of course, I can't FIND the reference again (which only proves how buried it is!), but the general sense of it was...

...all L:var,unit type variables are shared in multi-player...

What this implies is that even in the case of C gauges, one method of cross-sharing non-default data across the network is through use of custom L:vars... ;)
 
Messages
497
Country
unitedstates
Geoff, while looking through the SDK yesterday, I noticed something that I'd previously overlooked, or perhaps my eyes had glazed over by that point:

Of course, I can't FIND the reference again (which only proves how buried it is!), but the general sense of it was...

...all L:var,unit type variables are shared in multi-player...

What this implies is that even in the case of C gauges, one method of cross-sharing non-default data across the network is through use of custom L:vars... ;)

I think I found it:-

When ESP is running in the shared cockpit scenario of multi-player mode, local ( L: ) and gauge ( G: ) parameters are synchronized between the two aircraft. Note also that local and gauge parameters are available to all other gauges in an aircraft panel, so information can be shared among gauges, though care should be taken to name each variable uniquely and clearly.


The way I read this, is ONLY between two planes using "Shared Cockpit" in Multiplayer, not ALL MP aircraft.

I am thinking more in terms of a RADAR, getting information from ALL Planes.

There are a few player/aircraft variables that are available to ALL players in a MP session. ie PlayerName, Aircraft Altitude.

MY requirement is to share some others, and some custom ones.

I believe this could be via a Simconnect addon, that added these required variables to the built in FSX MP communications.

Geoff_D
 
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