Is it possible to have diffuse and self-illumination maps with different alpha channels?
The basic problem I try solve is to show lamp lights on the ground in the night. I'm try to do it by texturing a ground polygone.
I have without success, tried to make a fully transparent day texture (as a placeholder for the diffuse map) and with a semi-transparent texture for the night texture (set as the self-illumination map).
The day texture is visible (if I test by removing the alpha channel), but the night texture, with lamp light, is not visible at all.
Both textures are saved as DDS-DXT5, with the Dxtbmp tool.
I using FSX with SP2 and ADE9X as place tool and compiler in Windows 7.
I'm using SDK-gmax för FSX. I know it's better to use the SDK för FS2002, but in this case, I don't think that's the problem. Or?
				
			The basic problem I try solve is to show lamp lights on the ground in the night. I'm try to do it by texturing a ground polygone.
I have without success, tried to make a fully transparent day texture (as a placeholder for the diffuse map) and with a semi-transparent texture for the night texture (set as the self-illumination map).
The day texture is visible (if I test by removing the alpha channel), but the night texture, with lamp light, is not visible at all.
Both textures are saved as DDS-DXT5, with the Dxtbmp tool.
I using FSX with SP2 and ADE9X as place tool and compiler in Windows 7.
I'm using SDK-gmax för FSX. I know it's better to use the SDK för FS2002, but in this case, I don't think that's the problem. Or?
 
	

 
 
		
 
 
		