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Hi Arno,
Been playing again with MCX this afternoon and having a blast prepping some buildings and have a suggestion to help work flow.
As I was adding some specular maps from TGA source files and converting them to DDS files I noticed that the texture tool in MCX defaults to DXT1 in the conversion. With the way the specular maps are it results in a dithered specular texture and alpha channel.
Wondering if it's possible in future to have anything listed as *_specular*.* converted to DXT5 format DDS? This would really help with specular mapping for buildings in FSX...
Maybe a preferences option for what type of .DDS output format for each _LM, _SPECULAR texture etc would go a long way in making the process faster in prepping models for FSX...
Just a suggestion
Now off to test fly around the building...
Cheers,
Dean.
Been playing again with MCX this afternoon and having a blast prepping some buildings and have a suggestion to help work flow.
As I was adding some specular maps from TGA source files and converting them to DDS files I noticed that the texture tool in MCX defaults to DXT1 in the conversion. With the way the specular maps are it results in a dithered specular texture and alpha channel.
Wondering if it's possible in future to have anything listed as *_specular*.* converted to DXT5 format DDS? This would really help with specular mapping for buildings in FSX...
Maybe a preferences option for what type of .DDS output format for each _LM, _SPECULAR texture etc would go a long way in making the process faster in prepping models for FSX...
Just a suggestion
Cheers,
Dean.
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