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If you are having trouble tracking down a degenerate poly, you might expect them to be wearing a leather jacket, smoking and wielding a flick knife while they buly other polys. Not so they are quite good at blending into the crowd.
To track them down quickly, make a not of the co-ordinates in the warning dialogue and the name of the part (welding vertices may createmore problems than it solves).
The coordinates will not always coimncide with "world" coordinates
First of all they are references from the centre of the part, not the model or scene. Secondly, the axes of the coordinates may not match those of your mesh because of how you have edited it.
If the coordinates fall on an empty space then you will have a little detective work to do. Using maths or moving your objects centre point to the centre point of the scene you can "zero" the coordinates to make them useful by reading off the pointer coordinates. If they still do not point to a culprit, your axes don't match the ones in the coordinates, pick 2 value and try them in all the axes in turn until your cursor lines up with one or more vertices the third figure will then guide you in.
I hope that saves someone the day or 2 of head scratching it took me; like most things it is obvious when once you have done it once.
I only had the one delinquent and I have no idea how it got there, I blame the parents.
Mark Adams
Dodosim.com
To track them down quickly, make a not of the co-ordinates in the warning dialogue and the name of the part (welding vertices may createmore problems than it solves).
The coordinates will not always coimncide with "world" coordinates
First of all they are references from the centre of the part, not the model or scene. Secondly, the axes of the coordinates may not match those of your mesh because of how you have edited it.
If the coordinates fall on an empty space then you will have a little detective work to do. Using maths or moving your objects centre point to the centre point of the scene you can "zero" the coordinates to make them useful by reading off the pointer coordinates. If they still do not point to a culprit, your axes don't match the ones in the coordinates, pick 2 value and try them in all the axes in turn until your cursor lines up with one or more vertices the third figure will then guide you in.
I hope that saves someone the day or 2 of head scratching it took me; like most things it is obvious when once you have done it once.
I only had the one delinquent and I have no idea how it got there, I blame the parents.
Mark Adams
Dodosim.com
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