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Hello,
I was wondering what is the status of the DX10 "preview" and the issue of FX not working in DX10 preview mode in FSX/FSX:A/FSX:SE? I find myself using DX10 mode all the time because it improves frame rates.
However, some of the effects, namely the sprites that always face the camera, are not working (which includes most of the lighting effects - strobes, beacons, etc...). I can fix that by adjusting particle's properties in fx file from Face=1, 1, 1 to Face=1, 0, 1, but that certainly isn't the solution for all of the fx's in the FSX.
Also, I found some shader improvements from way back in 2012 downloadable from AVSIM, but I haven't tested that out yet.
Any thoughts?
I was wondering what is the status of the DX10 "preview" and the issue of FX not working in DX10 preview mode in FSX/FSX:A/FSX:SE? I find myself using DX10 mode all the time because it improves frame rates.
However, some of the effects, namely the sprites that always face the camera, are not working (which includes most of the lighting effects - strobes, beacons, etc...). I can fix that by adjusting particle's properties in fx file from Face=1, 1, 1 to Face=1, 0, 1, but that certainly isn't the solution for all of the fx's in the FSX.
Also, I found some shader improvements from way back in 2012 downloadable from AVSIM, but I haven't tested that out yet.
Any thoughts?
