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Disappearing autogen objects

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finland
Hello everybody and Happy New Year! :wizard:

I have a small problem that I can't figure out how to solve. I have made a custom runway/taxiway/apron for a small airfield in gMax and converted it to a ground tile. Everyting is fine, but all autogen objects disappear at a certain distance around that runway. How can I avoid this? Should I split it up into several smaller parts or can something be edited in the asm-files to make the trees grow again?

Bamce
http://flightsim.myownsite.org/
 
Hi Bamce.

What version of FS/ MAKEMDL are you using?

Dick
 
How did you convert it to ground tile?

If you you look in the asm file, reduce the size of the bounding box and you will get your autogen back. At least this works for me.

Don't make it to small or your ground will disappear on you while it is still in view.


Rellek
 
rhumbaflappy said:
Hi Bamce.

What version of FS/ MAKEMDL are you using?

Dick

Hi,

Sorry - forgot to tell that detail... I am using FS2004 but I used the FS2002 gamepack/MakeMdl to save the asm files for editing. Edited the ADDOBJ to ADDCAT and removed the shadowcall.

I'll try to find the bounding box mentioned by Rellek in the asm-file and see what I can do with that information!

Bamce
 
Last edited:
It seems that the bounding box is in the asm code only if you use the FS2004-MDLcommander combination? Is it available somwehere in the asm if I use the FS2002 makemdl version too?

Or can I make a groundtile using the FS2004 version? What part of the code should be edited to accomplish that?

Haven't done very much asm editing before, so I really don't know what to look for....

Bamce
 
There isn't something like the LayerCall (ADDCAT) command in the Fs2004 format anymore, but Rhumpaflappy made a post sometime ago about how to make a ground polygon. Basically you need to give it a zbias and remove the shadow.

The bounding box is the v2 value in the Fs2002 code. But it is a very bad idea to reduce the v2 value, as it will give trouble with the visibility (and apart from that it does not solve the autogen problem either).
Also in the Fs2004 code I would not tweak the bounding box, as that could result in dissapearing objects while you don't want it.

The best way to save autogen is probably to keep your objects as small as possible. And always center them around the 0,0 coordinate.
 
arno said:
There isn't something like the LayerCall (ADDCAT) command in the Fs2004 format anymore, but Rhumpaflappy made a post sometime ago about how to make a ground polygon. Basically you need to give it a zbias and remove the shadow.

Hi!

And the post is in this thread, together with my own adventures in this area! :) Rhumbaflappy´s example works like a charm!

/hans
 
Solved!

Yes, thank you all for those links and guides! That code soved the problem and now the runway is nicely there, no flickering, no shadows:

fsscr012.jpg


And actually it also solved the autogen problem - it seems that the bounding box is much smaller using the new MakeMDL than using the FS2002 version I have not reduced it at all in the asm-files and the woods to the right of rwy 15 is back (those trees were completely gone when using the old version!).

So thank you! :o

Bamce
 
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