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FS2004 Editing autogen default.xml

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97
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italy
Hi everybody, that's my first post, sorry for my bad english (i'm italian and i learn english "self-made" only trough the internet), i hope that's the right section of the forum. I have a question about the GUID of the default.xml for FS2004 autogen. In this example:
<CLASS>
<NAME>Oggetti mare</NAME>
<GUID>a7BCDF530B77D43389F839F00B2AABFC9</GUID>
<WIDTH>25.0</WIDTH>
<DEPTH>25.0</DEPTH>
<LIBRARYOBJECT>
<NAME>alberghi mare 1</NAME>
<GUID>a7BCDF530B77D43389F839F00B2AABFC9</GUID>
</LIBRARYOBJECT>

</CLASS>
I don't understand what's the GUID of the class (after the tag NAME). I think that only the object in the library has GUID..what can i write in the GUID of the class ? I have simply a bgl library with some objects (each object has a GUID but the library has not a "library GUID". Can everyone help me please ? Thank you and good work with our airport project !
 
Hi,

You would need to create a new guid for that one. Just like the library objects, also the autogen classes are identified using a guid. So if you create a new class, you need to assign it a new guid.
 
Hi Arno
thank you for the answer. ?'m sorry, you are a "big guru of scenery design" but i need a little more help because i'm very at the first steps in scenery design and i ask you to be please very patience..... I explain better my question.I have create a new FSSD object (with his related texture), export it as mdl and put it into a bgl file (library) where are the object that i will use for autogen. Now, in the xml file that generate the mdl for each object, i find the object name and his related GUID and copy this in the autogen default.xml (how explain in the SDK guide). Now i don't know
1) where can i find or create the GUID of the class ? Is the class another file how bgl o xml or what ?
2) the parameter "width" and "depth" are about the space on one texture ? Wich texture if every object has his related texture ? Or "width" and "depth" are about the space (footprint) that i draw on the photoreal bmp when i using annotator ?
Sorry for my question, i hope you can help me. Thank you
ciao, Alberto
 
Hi,

1) where can i find or create the GUID of the class ? Is the class another file how bgl o xml or what ?

If you are making a new class the GUID is nowhere yet. You have to assign it a new GUID yourself, just like you have the assign a GUID to the MDL object when you put it in the library.

2) the parameter "width" and "depth" are about the space on one texture ? Wich texture if every object has his related texture ? Or "width" and "depth" are about the space (footprint) that i draw on the photoreal bmp when i using annotator ?

It's the size of the objects. So this is the amount of space the object will take when you place it as autogen on a texture.

A class can have multiple objects in it and then they all need to fit in this footprint.
 
Hi Arno
thank you very much for your help. I think, now i understand . I try to complete the class parameter...i hope it work. Thank you, bye !

Alberto
 
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