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Effect-based lighting vs. BGL light for taxiways... which do you use?

Messages
49
Country
ca-britishcolumbia
Hi all,

I've been creating custom lighting for my airport taxiways and runways. At first, I planted my lights using effect files, since I could control the brightness, and I liked the way they seemed to fade with distance. Of course, I ran ito the probelm of having placed too many effect files, and some of them stopped showing up. This was made worse by the fact that The effect files all had to be placed twice - once for nighttime, and the other for dawn/dusk.

Then I decided that I would use BGL lights for the runway lighting, PAPI, and approach lighting. I really like the appearance, and so I tried to make the taxiway lighting the same way. The only problem is that using this method the whole scene fills up with bright blue lights, and it doesn't look very balanced - taxiway lighting shouldn't be as bright as approach lighting.

Anyway, I'm curious what type of lights you guys prefer to use for taxiway/runway lights.

- Martin
 
Messages
611
Country
switzerland
I use BGL lights as well, because I have more control over them in terms of BGLC Coding (separation plane and so on...).
For the Taxiwaylights I made a distance check, so if you're far away from the lamp, my bgl light has a darker blue color and is set to BGL strobe, which doesn't make it appear too bright. (I'm "killing" the light anyway at a certain distance).
For closer ranges, a BGL nav light with a brighter blue color applied is being used.

-Jeff
 
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