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Dear all,
I am experimenting with an effect which originally has paratroopers jumping out of a plane.
I like to place it on top of a jump tower. This is working, but the paras don't go down but just hang in the air and then expire after some time. Can somebody point me to the place in the code where I can control the vertical movement of the effect ?
Thank you,
Martin
[Library Effect]
Lifetime=5
Version=1.00
[Emitter.0]
Lifetime=30.00, 30.00
Delay=0.30, 0.30
Bounce=0.00
Gravity=1
Rate=3.00, 3.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=-4.00, -3.98
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00,0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=-20.00, -20.00
Pitch=-5.00, -5.00
[Particle.0]
Lifetime=5.00, 5.00
Type=19
X Scale=1.00, 1.00
Y Scale=1.00, 1.00
Z Scale=1.00, 1.00
X Scale Rate=4.50, 4.50
Y Scale Rate=4.50, 4.50
Z Scale Rate=-2.00, -2.00
Drag=-10.00, -10.00
Color Rate=0.70, 1.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=-30.00, 10.00
Shade=1
Face=1, 1, 1
[ParticleAttributes.0]
Blend Mode=1
Texture=fx_para1.bmp
Bounce=0.00
Color Start=255, 255, 255, 255
Color End=255, 255, 255, 255
TextureSize=256
CellSize=256
CellStart=0
CellEnd=0
Jitter Distance=0.10
Jitter Time=2.00
TempK=110.00
TempRate=0.02
uv1=0.00, 0.00
uv2=1.00, 1.00
X Scale Goal=-1.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
[Emitter.1]
Lifetime=30.00, 30.00
Delay=0.70, 0.70
Bounce=0.00
Rate=3.00, 3.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=-4.00, -3.98
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Offset=0.00,0.00
Y Offset=0.00, 0.00
Z Offset=-50.00, -50.00
[Particle.1]
Lifetime=3.00, 3.00
Type=19
X Scale=2.00, 2.00
Y Scale=2.00, 2.00
Z Scale=2.00, 2.00
X Scale Rate=4.50, 4.50
Y Scale Rate=4.50, 4.50
Z Scale Rate=-2.00, -2.00
Drag=-10.00, -10.00
Color Rate=0.70, 1.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Shade=1
Face=1, 1, 1
[ParticleAttributes.1]
Blend Mode=1
Texture=fx_para2.bmp
Bounce=0.00
Color Start=255, 255, 255, 255
Color End=255, 255, 255, 255
TextureSize=512
CellSize=512
CellStart=0
CellEnd=0
Jitter Distance=0.10
Jitter Time=2.00
TempK=110.00
TempRate=0.02
uv1=0.00, 0.00
uv2=1.00, 1.00
X Scale Goal=-1.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
[Emitter.2]
Lifetime=40.00, 40.00
Delay=0.90, 0.90
Bounce=0.00
Gravity=1
Rate=3.00, 3.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=-10.00, -10.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00,0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=-160.00, -160.00
[Particle.2]
Lifetime=200.00, 200.00
Type=19
X Scale=4.00, 4.00
Y Scale=4.00, 4.00
Z Scale=4.00, 4.00
X Scale Rate=1.00, 2.00
Y Scale Rate=1.00, 2.00
Z Scale Rate=1.00, 2.00
Drag=-10.00, -10.00
Color Rate=0.70, 1.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Shade=1
Face=1, 1, 1
[ParticleAttributes.2]
Blend Mode=1
Texture=fx_para3.bmp
Bounce=0.00
Color Start=255, 255, 255, 255
Color End=255, 255, 255, 255
TextureSize=512
CellSize=512
CellStart=0
CellEnd=0
Jitter Distance=0.10
Jitter Time=2.00
TempK=110.00
TempRate=0.02
uv1=0.00, 0.00
uv2=1.00, 1.00
X Scale Goal=-1.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
I am experimenting with an effect which originally has paratroopers jumping out of a plane.
I like to place it on top of a jump tower. This is working, but the paras don't go down but just hang in the air and then expire after some time. Can somebody point me to the place in the code where I can control the vertical movement of the effect ?
Thank you,
Martin
[Library Effect]
Lifetime=5
Version=1.00
[Emitter.0]
Lifetime=30.00, 30.00
Delay=0.30, 0.30
Bounce=0.00
Gravity=1
Rate=3.00, 3.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=-4.00, -3.98
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00,0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=-20.00, -20.00
Pitch=-5.00, -5.00
[Particle.0]
Lifetime=5.00, 5.00
Type=19
X Scale=1.00, 1.00
Y Scale=1.00, 1.00
Z Scale=1.00, 1.00
X Scale Rate=4.50, 4.50
Y Scale Rate=4.50, 4.50
Z Scale Rate=-2.00, -2.00
Drag=-10.00, -10.00
Color Rate=0.70, 1.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=-30.00, 10.00
Shade=1
Face=1, 1, 1
[ParticleAttributes.0]
Blend Mode=1
Texture=fx_para1.bmp
Bounce=0.00
Color Start=255, 255, 255, 255
Color End=255, 255, 255, 255
TextureSize=256
CellSize=256
CellStart=0
CellEnd=0
Jitter Distance=0.10
Jitter Time=2.00
TempK=110.00
TempRate=0.02
uv1=0.00, 0.00
uv2=1.00, 1.00
X Scale Goal=-1.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
[Emitter.1]
Lifetime=30.00, 30.00
Delay=0.70, 0.70
Bounce=0.00
Rate=3.00, 3.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=-4.00, -3.98
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Offset=0.00,0.00
Y Offset=0.00, 0.00
Z Offset=-50.00, -50.00
[Particle.1]
Lifetime=3.00, 3.00
Type=19
X Scale=2.00, 2.00
Y Scale=2.00, 2.00
Z Scale=2.00, 2.00
X Scale Rate=4.50, 4.50
Y Scale Rate=4.50, 4.50
Z Scale Rate=-2.00, -2.00
Drag=-10.00, -10.00
Color Rate=0.70, 1.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Shade=1
Face=1, 1, 1
[ParticleAttributes.1]
Blend Mode=1
Texture=fx_para2.bmp
Bounce=0.00
Color Start=255, 255, 255, 255
Color End=255, 255, 255, 255
TextureSize=512
CellSize=512
CellStart=0
CellEnd=0
Jitter Distance=0.10
Jitter Time=2.00
TempK=110.00
TempRate=0.02
uv1=0.00, 0.00
uv2=1.00, 1.00
X Scale Goal=-1.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
[Emitter.2]
Lifetime=40.00, 40.00
Delay=0.90, 0.90
Bounce=0.00
Gravity=1
Rate=3.00, 3.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=-10.00, -10.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00,0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=-160.00, -160.00
[Particle.2]
Lifetime=200.00, 200.00
Type=19
X Scale=4.00, 4.00
Y Scale=4.00, 4.00
Z Scale=4.00, 4.00
X Scale Rate=1.00, 2.00
Y Scale Rate=1.00, 2.00
Z Scale Rate=1.00, 2.00
Drag=-10.00, -10.00
Color Rate=0.70, 1.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Shade=1
Face=1, 1, 1
[ParticleAttributes.2]
Blend Mode=1
Texture=fx_para3.bmp
Bounce=0.00
Color Start=255, 255, 255, 255
Color End=255, 255, 255, 255
TextureSize=512
CellSize=512
CellStart=0
CellEnd=0
Jitter Distance=0.10
Jitter Time=2.00
TempK=110.00
TempRate=0.02
uv1=0.00, 0.00
uv2=1.00, 1.00
X Scale Goal=-1.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
and think that I know their purpose. Mostly the effect is working like I want it to do, but here are two things which drive me mad.
. The paras always vanish half way down the tower. From what I understand the Emitter lifetime value indicates how long the effect runs, the particle lifetime indicates how long one particle of the effect is visible. But no matter how I change the particle lifetime, the longest time a para is visible are about six seconds. What is happening here?

