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FSX effects for lights

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us-washington
Where might I look to get some lights effects? I'm looking for a nice lilght glow cast on the ground and perhaps a nice cone shaped light.

If I find these can I copy one of my partsdatadef - rename in apporpriate places then add a partNames in my list to point to that definitions which in turn points to the effect in my effects folder in FSX? Bob
 
Last edited:
It's easier to do this in the gMax model itself by creating an attachpoint and putting a light, such as a taxi light, on it.
 
This can be done in FSDS as well. I just need the above mentioned light to which my attachpoint will point to. Thanx for the info. Bob
 
You will need to create your own .fx file then. To get a 'ground light splash' you will need to add a new section to your custom .fx file and adjust the offset to be just slightly less than the distance from the light's origin and the ground.

You would need to have two Attached .fx files of course, since you wouldn't want the 'ground splash' to appear after takeoff! :D

For example, this entry added to a 'strobe .fx' will add the 'ground splash' 1.08 meters below the wingtip:

Code:
[Emitter.2]
Lifetime=0.00, 0.00
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00

[Particle.2]
Lifetime=0.01, 0.01
Type=19
X Scale=1.50, 1.50
Y Scale=1.50, 1.50
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=-1.08, -1.08
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Ground Normal=1  // this 'flattens' the light to a circle just above the ground
Static=1
Face=1, 1, 1

[ParticleAttributes.2]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=40, 40, 40, 200
Color End=45, 45, 45, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.50, 0.50
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
 
Bill- Thanx so very much. Now- I'd want to add or modify my partsdatadef to point to this code, right? How might I do that? Bob
 
Here an example for my ELT beacon.

Note that the space between flash-01-01-ELT and <?xml is one space plus one tab.

<Attachpoint name="flash-01-01-ELT"> is the name of the attach point in the model.

flash-01-01-ELT <?xml version="1.0" encoding="ISO-8859-1" ?> <FSMakeMdlData version="9.0"> <Attachpoint name="flash-01-01-ELT"> <AttachedObject> <Effect effectName="fx_flash_01_01_ELT.fx" effectParams=""/> </AttachedObject> </Attachpoint> <Visibility name="general_light"> </Visibility> </FSMakeMdlData>
 
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