bpahe
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Hi there!
After having succeeded in compiling edited .asm-files with Dick´s BGLC_9, I thought that my flags where finished. But, ah, no.
I use flags created as effects (from a post here at SD.org, but in the old forum), that easily allows me to animate the flag itself. But since I have not been able to make the effect itself rotate with the wind, unless I want flags that fly away from the pole
, I tried to make the entire object (pole + attachpt) rotate with the wind.
But I can´t get it to work. I´ve inserted 2 different flagpoles, as separate BGLs, just like you had to do in FS2002.
What I wish to get help on is either if someone knows how to rotate an effect as the one found below, with the wind,
or
to find out wether the rotate with the wind-"hack" only works on animated (gmax-animations) objects.
The flag that I use has the following code:
/hans
After having succeeded in compiling edited .asm-files with Dick´s BGLC_9, I thought that my flags where finished. But, ah, no.
I use flags created as effects (from a post here at SD.org, but in the old forum), that easily allows me to animate the flag itself. But since I have not been able to make the effect itself rotate with the wind, unless I want flags that fly away from the pole
But I can´t get it to work. I´ve inserted 2 different flagpoles, as separate BGLs, just like you had to do in FS2002.
What I wish to get help on is either if someone knows how to rotate an effect as the one found below, with the wind,
or
to find out wether the rotate with the wind-"hack" only works on animated (gmax-animations) objects.
The flag that I use has the following code:
Code:
[Library Effect]
Display Name=SDT_Flagga_2
Lifetime=5
Version=2.00
Radius=200
[Properties]
Cockpit=1
VirtualCockpit=1
Spot=1
Tower=1
[Emitter.0]
Lifetime=0.00, 0.00
Delay=0.00, 0.00
Bounce=0.00
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.0]
Lifetime=8.00, 8.00
Type=19
X Scale=1.00, 1.00
Y Scale=1.00, 1.00
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.50, 0.50
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.25, 0.25
Fade Out=0.75, 0.75
Rotation=0.00, 0.00
Shade=1
Static=1
Face=0, 0, 0
[ParticleAttributes.0]
Blend Mode=1
Texture=fx_SDT_Flag_Avis.bmp
Bounce=0.00
Color Start=255, 255, 255, 255
Color End=255, 255, 255, 0
Jitter Distance=0.00
Jitter Time=0.00
FPS=8.00
TextureSize=256
CellSize=64
CellStart=0
CellEnd=7
TempK=107.00
TempRate=0.00
/hans
Last edited:

