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Engine fire smoke length

Messages
26
Country
austria
Hi there

I searched the whole Effects- Threads for a question but i didn't became more intelligent about my problem :)

I use fsx and i am triying to extend the smoke effects, when engine is on fire (for example at boeing 737-800).

You see in the picture below, the range of the smoke is not really long and seems to be cut at the end. i would like to make it longer, so... any idea how?

Thank you very much, regards Daniel.

56913x.jpg
 
This is usually done by extending the life of a particle. Paste the code for the effect and I'll show you how to extend it.

Misho
 
Thanks for reply Misho!

Unfortunaletly, i am not quite sure about what document you need (that's what my problem is actually).

When i open the aircraft.cfg there is in the boddom a ligne, called Smokesystem.

[SMOKESYSTEM]
smoke.0= -15.0, -16.3, -3.8, fx_smoke_ffx3
smoke.1= -15.0, 16.3, -3.8, fx_smoke_ffx3


So i opened the document fx_smoke_ffx3 and i found that:

[Library Effect]
Lifetime=5
Version=1.00

[Emitter.0]
Lifetime=0.00, 0.00
Delay=0.00, 0.00
Bounce=0.00
Rate=44.00, 66.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00

[Particle.0]
Lifetime=0.50, 1.00
Type=19
X Scale=0.80, 1.50
Y Scale=0.80, 1.50
Z Scale=1.30, 1.80
X Scale Rate=0.50, 1.00
Y Scale Rate=0.50, 1.00
Z Scale Rate=0.10, 0.20
Drag=-4.00, -3.98
Color Rate=0.33, 0.45
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.55, 0.57
Rotation=-180.00, 180.00
Shade=1
Face=1, 1, 1

[ParticleAttributes.0]
Blend Mode=1
Texture=fx_1.bmp
Bounce=0.00
Color Start=55, 55, 55, 15
Color End=100, 100, 100, 5
Jitter Distance=0.00
Jitter Time=1.00
TempK=107.00
TempRate=0.01
uv1=0.50, 0.75
uv2=0.75, 1.00
X Scale Goal=1.50
Y Scale Goal=1.50
Z Scale Goal=1.50
Extrude Length=3.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00


BUT, i guess that document is only for the smokesystem i can activate by keybord-button Q and not the smoke for an enginge failure, isn't it?
 
Yes - I think the file you need to mod is called fx_engFire.fx. You DO understand this will mod ALL the engine fire smoke trails within FSX? It is an univesal effect, not unique to any particualr AC.

Anyway, in fx_engFire.fx, find the section that starts with:

[Particle.0]
Lifetime=2.00, 5.00
Type=19

and change Lifetime values by adding, say, 5 to each. This will effectively double the trail length:

Lifetime=7.00, 10.00

Do this for every Particle. For Particle.1, add scaled values: 0.7 and 1.05.

You WILL observe performance (FPS) drop - that's why default trails are short. BTW - the two values are min and max of the random value chosen by the system... so every time particle is "born", it may have any lifetime value between 7 and 10 seconds, after which it will be "killed off".

Misho
 
Moah, you clever one! I guess this will help me!!

One question left, are you sure it is fx_engFire.fx and not fx_engsmoke.fx and fx_engsmoke2.fx ?

Thank you :D
 
I am NOT sure :p - that's for you to establish and play with. Shouldn't be too hard to figure out... Easiest thing is to remove the FX file from the directory. When you stop getting the effect - that's your file :cool:

Misho
 
Gaawd, what a good idea!!!
I'll do this :D

I'll answer againt, when it's done :D

Edit:
Well, it is done! :) But actually, 7.00 and 10.00 weren't enough, it didn't double the length :(
I tried a bit, then i changed the counts to 32.00/35.00 (and 3.20/3.55) and finally i saw a difference (picture beneath)!
By now, the fire himself is a bit longer aswell. I guess the part 3.2/3.55 is for the fire only and the other particels are for the smoke. So i guess it would look nice to use 32/35 for smoke parts and something around 1.2/1.55 for fire part.
For the framerate: I still get my 30FPS ;)

42583x.jpg
 
Last edited:
Well, there you go! As I said, it needs a bit of experimenting. Good show!

Misho
 
Thanks ;)
Yes experimenting is everything! :)

But without your indication i wouldn't have found the right document and settings. So thanks again.

Daniel
 
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