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Can someone give me a brief discription on what parameters are used when starting an engine using CTRL+E. I am working on the aircraft.cfg file of a high powered single prop plane and discovered a problem using a modeled starter switch vs CTRL+E to start the engin. Also the difference is only apparent when using FSX Accelerator. This is the procedure I used, Mags on, A bit of throttle, Full rich mixture, and Hit the starter, the plane moves forward lifts off and flips over in a very very short amount of time. All with the parking brake on. This is not the case when using FSX without accelerator no matter how you try to start it or with FSX & Accelerator using CTRL+E. Im thinking some parameter is in play that needs to be adjusted and /or nulled out.
Thanks
Thanks
