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Thanks for the great tool. I'm new to FS scenery design so maybe there's alternate solutions to a couple problems I've faced. Otherwise maybe FsX KML could be extended to...
Output a simple text file with a list of vertices. For instance,
<Vertex
lat="39.1652015184877"
lon="-77.1625722380411"/>
......
I use Google Earth to define my vertices for boundary fences and airport aprons for instance. I save as KML without adding a description tag. Then I load into FsX KML, select the path, and cut & paste the vertices into Notepad. Then I manually convert "-77.1625722380411,39.1652015184877,0.0000000000000" into the Vertex shown above. It's quite arduous but necessary since FsX KML doesn't support BoundaryFence or Apron tags. If FsX KML could output a list of Vertex elements, I could easily add the specific BoundaryFence, Apron or other tags.
Output a 2D polygon (plane) in some format that could be loaded into GMAX for the purpose of creating texture mapped polygons. I've not grasped the techniques yet for adding photo-scenery to an airport other than to create a polygon and map a texture to it. But in GMAX I'd just be guessing as to the size and shape of a complex polygon. Imagine instead going into Google Earth, creating a shape of the area I want to photo-texture, using FsX KML to convert the shape to a GMAX-legible file, loading into GMAX, then applying a texture using a screenshot from Google Earth. Lastly, export the GMAX polygon as a MDL and place into FsX.
