Hi Don,
I'm hoping you might be able to help... I've been using your excellent tool to replace AI traffic due to the reduction in fps that even low levels of AI introduces on my system - my main priority is always smooth flight. So I have AI traffic set to 0% but of course now my airports are deserted - so I was really pleased to find your tool that enables me to add static aircraft.
The main problem for me though was the time it took to add sufficient aircraft to airports - especially the larger hubs. So I decided to write a tool to automatically and intelligently add the static aircraft to the airport gates/ramps.
I've pretty much completed the development (v0.0.1 anyway) and am very pleased with the results - just a couple of mouse clicks and the selected airport is full to the brim with SAMM aircraft! Here's Gatwick looking very busy will no reduction in FPS that with the required % level of AI would previously have brought my rig to not much more than a slideshow...
https://lh3.googleusercontent.com/-D-tr0XgvWxw/UJUB3fQM1JI/AAAAAAAAEeg/sEZulkJPhlM/s600/EGKK.jpg
It works by referencing the txt file that SAMM produces once a library is created. From here it pulls the GUIDs for each aircraft as well as the aircraft title. The next step is to locate the aircraft.cfg for each aircraft to grab essential information to ensure aircraft are parked at appropriate gates. The information read is as follows:
wing_span
atc_parking_codes
atc_parking_types
atc_type
atc_model
title
texture
The first 3 are essential whereas the others are just useful to have available. As I say I'm able to read this information fine but it isn't optimal as it's not straight forward to locate the aircraft.cfg file from the just the aircraft title.
So, getting round to my enhancement request (eventually!)... I'm assuming you are reading the aircraft.cfg at some point during SAMMs execution - would if be possible to extract the information mentioned above and add it to the txt file that SAMM produces when the library is created? Or alternatively produce a CSV file with the values and GUIDs? It would make my tool more robust and also allow the original AI models to be uninstalled from FSX as they would no longer be needed.
Another aspect you might be able to help on is the wingspan value. I'm not entirely sure the values entered in the cfg of some AI aircraft are 100% accurate as I've seen some aircraft side by side at gates where they should comfortably be accommodated yet the wings overlap by a small amount. I'm wondering if you are able to extract a more accurate wingspan value from the model itself?
One final question... I'm using WOAI aircraft and some aircraft I cannot convert with SAMM due to the following warning "The static model name/version is (still) too long. The model cannot be saved". Is there a length restriction SAMM has to keep to?
Sorry for the long post but wanted to explain as much as I could and the reasons for the request... really hoping you can help. Thanks for releasing SAMM - great tool that lets me have the appearance of bustling hubs with great frame rates at last!
Regards
Darren
I'm hoping you might be able to help... I've been using your excellent tool to replace AI traffic due to the reduction in fps that even low levels of AI introduces on my system - my main priority is always smooth flight. So I have AI traffic set to 0% but of course now my airports are deserted - so I was really pleased to find your tool that enables me to add static aircraft.
The main problem for me though was the time it took to add sufficient aircraft to airports - especially the larger hubs. So I decided to write a tool to automatically and intelligently add the static aircraft to the airport gates/ramps.
I've pretty much completed the development (v0.0.1 anyway) and am very pleased with the results - just a couple of mouse clicks and the selected airport is full to the brim with SAMM aircraft! Here's Gatwick looking very busy will no reduction in FPS that with the required % level of AI would previously have brought my rig to not much more than a slideshow...
https://lh3.googleusercontent.com/-D-tr0XgvWxw/UJUB3fQM1JI/AAAAAAAAEeg/sEZulkJPhlM/s600/EGKK.jpg
It works by referencing the txt file that SAMM produces once a library is created. From here it pulls the GUIDs for each aircraft as well as the aircraft title. The next step is to locate the aircraft.cfg for each aircraft to grab essential information to ensure aircraft are parked at appropriate gates. The information read is as follows:
wing_span
atc_parking_codes
atc_parking_types
atc_type
atc_model
title
texture
The first 3 are essential whereas the others are just useful to have available. As I say I'm able to read this information fine but it isn't optimal as it's not straight forward to locate the aircraft.cfg file from the just the aircraft title.
So, getting round to my enhancement request (eventually!)... I'm assuming you are reading the aircraft.cfg at some point during SAMMs execution - would if be possible to extract the information mentioned above and add it to the txt file that SAMM produces when the library is created? Or alternatively produce a CSV file with the values and GUIDs? It would make my tool more robust and also allow the original AI models to be uninstalled from FSX as they would no longer be needed.
Another aspect you might be able to help on is the wingspan value. I'm not entirely sure the values entered in the cfg of some AI aircraft are 100% accurate as I've seen some aircraft side by side at gates where they should comfortably be accommodated yet the wings overlap by a small amount. I'm wondering if you are able to extract a more accurate wingspan value from the model itself?
One final question... I'm using WOAI aircraft and some aircraft I cannot convert with SAMM due to the following warning "The static model name/version is (still) too long. The model cannot be saved". Is there a length restriction SAMM has to keep to?
Sorry for the long post but wanted to explain as much as I could and the reasons for the request... really hoping you can help. Thanks for releasing SAMM - great tool that lets me have the appearance of bustling hubs with great frame rates at last!
Regards
Darren
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