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Thanks for checking. In my case, the ClientList will include virtually ever object (several hundred of them). Is "ALL" a possibility?the probe needs a proper SimObject name. I checked the possibility of using a group name but that would require quite some code, because internally, SODE handles every object as a single instance and the group info is not really needed during runtime (only during xml parsing at start-up). So I won't change the mechanism for now.
Thanks. I noticed this yesterday when I was scouring the forum looking for a solution to a problem I was experiencing (now fixed).The inclusion of actual time of day is on the list.
In my experience, users of my applications always want to do more than I intended the app to do. So, I was simply suggesting a mechanism allowing the user to access any variable(s) would enhance the attractiveness of SODE and avoid a continual series of requests for you to expand the scope of EDP. All I need (at this point) is time-of-day (HH:MM).For the last question, what would you want to do with the custom variables? Control visibility of the object, or parts thereof?

Any chance time-of-day (HH;MM) could also be in the next release, please? How far off is it?I have found a way to let the XML parser to do the work (figuring out the underlying SimObjects from a group name). So the group name will be a valid entry in the client list in the next release![]()
Too early to tell. SODE isn't doing anything yet but displaying static objects. However, you can see why I'm interested in efficiency. I'll let you know.Wow, hundreds of objects? Any issues so far with that (performance wise)?
That would be nice, but I don't know how it could be accomplished. These objects are individually placed - some using other object placement tools such as ADE, and are scattered all over the airport. The separation could be as much as two miles (or more). About half use separation planes.I'd still rather build clusters of objects into one mdl and let SODE manipulate only that very one.

While that approach seems quite appropriate if designing lights for a particular airport, I don't see how it would apply to a program like AFLT which allows lighting configurations of the users design to be created using standard models. Also, my goal is not to design a new application but, rather, to extend an existing application to overcome limitations of P3D. I'm sure LM will come to its senses about these deficiencies and provide alternate means so, I suspect whatever I have to do, it will be temporary.That's way I'm advertising to put as much stuff into one mdl as possible.
While that may be adequate for runway end "split" lights and other front/back applications, it wouldn't seem to be able to handle cut-offs at other than 90 degrees or angular visible ranges of less than 180 degrees. All my lights other than omnis and "splits" have adjustable horizontal and vertical visible range capability. I see no alternative to separation planes. That being said, I do plan to test the texture/mipmap approach to extend the visible range of things like PAPI'stry the texture/mipmap based approach .. the directional dependency of the lights is set by the actual polygon, no separation plane needed