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Hi Folks
Arno -
I know this possibly may seem a bizarre request
but any chance of incorporating the following please ?
In the Event Log
when the Renderer locates the required texture
could you prepend the path for that Loaded Texture ?
Reason -
I'd been trying to create a transparent object,
which correctly displays intersecting planar surfaces.
I've created multiple variants of the same texture,
located in multiple paths, (16 possibilities in MCX)
The version MCX is picking up is displaying correctly,
but the ingame variant is not,
(yes they are genuinely different textures).
Many thanks
ATB
Paul
Arno -
I know this possibly may seem a bizarre request
but any chance of incorporating the following please ?
In the Event Log
when the Renderer locates the required texture
could you prepend the path for that Loaded Texture ?
Reason -
I'd been trying to create a transparent object,
which correctly displays intersecting planar surfaces.
I've created multiple variants of the same texture,
located in multiple paths, (16 possibilities in MCX)
The version MCX is picking up is displaying correctly,
but the ingame variant is not,
(yes they are genuinely different textures).
Many thanks
ATB
Paul
