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Hi all,
I have the following problem:
I receive external generated aircraft from a network as DIS PDUs. The traffic shall be visible in the FSX/ESP simulator. Following the SDK documentation there are two comparable mechanisms used in the FSX/ESP simulator. The one would be the use of AI traffic, the other would be the multiplayer mode. As I understood, if I use AI traffic I have to freeze a couple of functions and have to deliver position and attitude to the simulator. The use of the multiplayer mode is not documented. My question would be: Am I right with my assumptions or is there a smart solution which would solve my problem. Or does anybody have a hint where to find a documentation which describes the multiplayer mode from the developer's point of view?
Thanks in advance
Mike
I have the following problem:
I receive external generated aircraft from a network as DIS PDUs. The traffic shall be visible in the FSX/ESP simulator. Following the SDK documentation there are two comparable mechanisms used in the FSX/ESP simulator. The one would be the use of AI traffic, the other would be the multiplayer mode. As I understood, if I use AI traffic I have to freeze a couple of functions and have to deliver position and attitude to the simulator. The use of the multiplayer mode is not documented. My question would be: Am I right with my assumptions or is there a smart solution which would solve my problem. Or does anybody have a hint where to find a documentation which describes the multiplayer mode from the developer's point of view?
Thanks in advance
Mike
