I have successfully developed and published a few free airport mods for MSFS2020 in the past, so I'm familiar with the SDK and creating models in Blender.
I am trying to start developing for MSFS2024, but I'm encountering an issue that I an very much stuck on. I am hoping someone here might be able to help.
As a test, I created a new model in Blender and exported it with the 2024 glTF exporter. I found that only the model's XML file is exported, there are no .bin or .gltf files exported.
This happens even with the simplest of models (the test model I reference in the attachment is just a cube, one LOD, one MSFS "Standard" Material with only a base color selected, no textures.
I've attached a PDF document with more details and the Blender and SDK Console messages associated with this test.
I am truly stuck and have been trying for a week to get over this issue so I can develop. I am guessing it is something simple I am doing wrong, and I appreciate any advice you can share with me.
Best regards,
MEmoryC (Marty)
I am trying to start developing for MSFS2024, but I'm encountering an issue that I an very much stuck on. I am hoping someone here might be able to help.
As a test, I created a new model in Blender and exported it with the 2024 glTF exporter. I found that only the model's XML file is exported, there are no .bin or .gltf files exported.
This happens even with the simplest of models (the test model I reference in the attachment is just a cube, one LOD, one MSFS "Standard" Material with only a base color selected, no textures.
I've attached a PDF document with more details and the Blender and SDK Console messages associated with this test.
I am truly stuck and have been trying for a week to get over this issue so I can develop. I am guessing it is something simple I am doing wrong, and I appreciate any advice you can share with me.
Best regards,
MEmoryC (Marty)

