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MSFS24 Failure exporting a simple Blender model to FS 2024 ModelLib (.bin and .gltf files not created)

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I have successfully developed and published a few free airport mods for MSFS2020 in the past, so I'm familiar with the SDK and creating models in Blender.

I am trying to start developing for MSFS2024, but I'm encountering an issue that I an very much stuck on. I am hoping someone here might be able to help.

As a test, I created a new model in Blender and exported it with the 2024 glTF exporter. I found that only the model's XML file is exported, there are no .bin or .gltf files exported.

This happens even with the simplest of models (the test model I reference in the attachment is just a cube, one LOD, one MSFS "Standard" Material with only a base color selected, no textures.

I've attached a PDF document with more details and the Blender and SDK Console messages associated with this test.

I am truly stuck and have been trying for a week to get over this issue so I can develop. I am guessing it is something simple I am doing wrong, and I appreciate any advice you can share with me.

Best regards,
MEmoryC (Marty)
 

Attachments

Zip up the .blend file of a cube, and attach it to a post if you can.
 
Zip up the .blend file of a cube, and attach it to a post if you can.
Sorry...should have included that! Attached find BASICCUBE.zip, which includes the .blend file in question, along with a screencap of my enabled Add-ons in Blender, including the glTF extension.

Thank you.

Best regards,
MEmoryC (Marty)
 

Attachments

Try this attached zip. It exports the textures and the glTF and BIN to the same folder of the .blend file. It's just how I export, so the files are all together. I then copy them to the right PackageSource folders for the sim.
 

Attachments

Thank you for the suggestion.

I tried an export using your .blend and settings you suggested. Still no .bin or .gltf files exported, only the SIMPLECUBE.xml file (see attached).

I'm wondering...your screenshots of the Blender glTF exporter Settings and Objects screens are a bit different from mine. Are we using the same glTF exporter? I attached the details of the plug-in that I'm using to this post. I'd be interested in the details of what you are using.

Thank you! I'm starting to think there may be a bug in the Asobo Multi-Export plugin.

Marty
 

Attachments

  • Screenshot 2025-06-04 125216.jpg
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  • Screenshot 2025-06-04 124854.jpg
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I am using the same exporter and can confirm that the exporter works. I can get the xml. bin and gtlf file along with the texture xml files. My problem is that I get an error message when I try to build it using the FS2024 fspackagetool. I also used the exporter for H88 an airport that I just finished but it was a FS2020 project that got converted. From the info I've found, you must also have the Import-Export: glTF 2.0 enabled as well. You can also have ver 1.3.3 of the exporter installed as well but not both enabled at the same time. I'm attaching pics of my exporter settings that may help.
 

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  • blend4.jpg
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  • blend3.jpg
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  • blend2.jpg
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  • blend1.jpg
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I just exported your simple cube and got all three files. I using Blender 3.6.22 LTS
 

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  • cube1.jpg
    cube1.jpg
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I don't think the ver will matters - the docs say 3.6LTS, so any ver should work. I got my copy from the Microsoft store. If the upgrade don't work, I would uninstall and delete all blender directories from the computer. You preference is sored in \AppData\Roaming\Blender Foundation\Blender\3.6, make a copy an delete,- I would also clean out \AppData\Local\Temp
 
I don't think the ver will matters - the docs say 3.6LTS, so any ver should work. I got my copy from the Microsoft store. If the upgrade don't work, I would uninstall and delete all blender directories from the computer. You preference is sored in \AppData\Roaming\Blender Foundation\Blender\3.6, make a copy an delete,- I would also clean out \AppData\Local\Temp

I don't think the ver will matters - the docs say 3.6LTS, so any ver should work. I got my copy from the Microsoft store. If the upgrade don't work, I would uninstall and delete all blender directories from the computer. You preference is sored in \AppData\Roaming\Blender Foundation\Blender\3.6, make a copy an delete,- I would also clean out \AppData\Local\Temp
Thank you. It's worth a try!
 
Sorry. I had the 2020 exporter. This attached is with the 2024. The idea is the same. export all to the .blend folder.
 

Attachments

TLDR: Resolved by removing and re-installing MSFS2024, Blender, and SDK clean.

More detail:
Nothing I did, despite the good suggestions from @danielsjam and @rhumbaflappy, resolved the issue...same result....no matter what I tried. I was bashing my metaphorical head against the wall.

Ultimately, in desperation, I removed all traces of MSFS2024, the SDK and Blender from my PC. I then re-installed Blender latest LTS (3.6.22), MSFS2024 and the latest SDK.

Created a project from scratch, added a simple cube with a texture (albedo-only), and SUCCESS! In this case, success came in the form of the "Big Ugly Cube of Success".

Thank you for your help, guys. I am so glad I found this forum!

Best regards,
Marty
 

Attachments

  • BigUglyCubeofSuccess.jpg
    BigUglyCubeofSuccess.jpg
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