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Fire suppresion system

euroastar350

Resource contributor
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863
Country
us-delaware
Hi everyone,

My Bell 222 has an on-board fire suppresion system for both engines, but it is inactive at the moment since I don't know what coding to use to make it work. Is there an XML code I can use to make it work? The model is for FS2004 and FSX Acceleration.
 
I see that the FSX animation manager has codes for the fire supression system for use on the EH101. All I need is one for FS2004. Any help is appreciated.
 
Hey George,

If you can post the code, I'll do my best to translate it into FS9 code format.

I didnt answer as I know nothing about fire systems in FS. My thoughts usually are to create fake ways of replicating this, like dummy switches. In the case of the fire effects, you could create a smoke like effect that is turned on my the switches and runs for say 10 seconds and then fades out. The animations could be easy enough to do, but how you would tie that into an effect would be up to you. Doing an effect is also up to you. That is out of my 'ability' range. It would be cool to see though. Flick the switch on and you have white smoke pouring out of the cowlings.... It would also be cool to have a neat fire alarm going off in the cockpit also for a short while. That though requires exotic sound gauge file work.

Bill
 
Let me see what I can do Bill. I have the system partially working in FSX since it uses stock code from the EH101 based variables...problem is does it need to use the EH101 flight model to work or if I can use it using the Bell 206 flight model:confused:
 
This again is where I am not sure what this system does...

The Gmax code for a switch for instance, probably works with a gauge on the panel, as well as perhaps an FX file causing smoke or something.

Animations should be fine, but they might link to something. You need to find that out. Looking at the gauge block of code in the XML sheet will tell you some details.

Sorry for not being of much help on this...
 
Ok, the 2 switches I have tagged are the arming switches, but I can't find a code for that. I do have the code for the agent release switch though. Any ideas?
 
Hi
All I can find(FSX)
FIRE BOTTLE SWITCH True if the fire bottle switch is on. Bool N -
FIRE BOTTLE DISCHARGED True if the fire bottle is discharged. Bool N -

EXTINGUISH_ENGINE_FIRE Takes a two digit argument. The first digit represents the fire extinguisher index, and the second represents the engine index. For example, 11 would represent using bottle 1 on engine 1. 21 would represent using bottle 2 on engine 1. Typical entries for a twin engine aircraft would be 11 and 22.

so you will have to build up some L:vars for the arm switch ..
something like
If L:arm = 1 A:FIRE BOTTLE DISCHARGED =0 K:EXTINGUISH_ENGINE_FIRE

Im not sue as I havnt played with it but Im assuming the K:var EXTINGUISH_ENGINE_FIRE will toggle the FIRE BOTTLE SWITCH A:var
Wozza
 
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